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@ -164,11 +164,41 @@ class MumbleCtlIce(MumbleCtlBase): |
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self._getIceServerObject(srvid).setACL(id, acls, groups, inherit) |
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self._getIceServerObject(srvid).setACL(id, acls, groups, inherit) |
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def getTexture(self, srvid, mumbleid): |
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def getTexture(self, srvid, mumbleid): |
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print self._getIceServerObject(srvid).getTexture(mumbleid) |
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#return Image.fromstring( "RGBA", ( 600, 60 ), self._getIceServerObject(srvid).getTexture(mumbleid)); |
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texture = self._getIceServerObject(srvid).getTexture(mumbleid) |
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if len(texture) == 0: |
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raise ValueError( "No Texture has been set." ); |
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# this returns a list of bytes. |
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decompressed = decompress( texture ); |
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# iterate over 4 byte chunks of the string |
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imgdata = ""; |
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for idx in range( 0, len(decompressed), 4 ): |
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# read 4 bytes = BGRA and convert to RGBA |
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# manual wrote getTexture returns "Textures are stored as zlib compress()ed 600x60 32-bit RGBA data." |
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# http://mumble.sourceforge.net/slice/Murmur/Server.html#getTexture |
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# but return values BGRA X( |
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bgra = unpack( "4B", decompressed[idx:idx+4] ); |
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imgdata += pack( "4B", bgra[2], bgra[1], bgra[0], bgra[3] ); |
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# return an 600x60 RGBA image object created from the data |
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return Image.fromstring( "RGBA", ( 600, 60 ), imgdata); |
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def setTexture(self, srvid, mumbleid, infile): |
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# open image, convert to RGBA, and resize to 600x60 |
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img = Image.open( infile ).convert( "RGBA" ).transform( ( 600, 60 ), Image.EXTENT, ( 0, 0, 600, 60 ) ); |
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# iterate over the list and pack everything into a string |
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bgrastring = ""; |
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for ent in list( img.getdata() ): |
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# ent is in RGBA format, but Murmur wants BGRA (ARGB inverse), so stuff needs |
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# to be reordered when passed to pack() |
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bgrastring += pack( "4B", ent[2], ent[1], ent[0], ent[3] ); |
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# compress using zlib |
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compressed = compress( bgrastring ); |
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# pack the original length in 4 byte big endian, and concat the compressed |
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# data to it to emulate qCompress(). |
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texture = pack( ">L", len(bgrastring) ) + compressed; |
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# finally call murmur and set the texture |
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self._getIceServerObject(srvid).setTexture(mumbleid, texture) |
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@staticmethod |
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@staticmethod |
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def setUnicodeFlag(data): |
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def setUnicodeFlag(data): |
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