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package net2
import ( "net" "strings" "time"
rp "github.com/chrislusf/seaweedfs/weed/wdclient/resource_pool" )
const defaultDialTimeout = 1 * time.Second
func defaultDialFunc(network string, address string) (net.Conn, error) { return net.DialTimeout(network, address, defaultDialTimeout) }
func parseResourceLocation(resourceLocation string) ( network string, address string) {
idx := strings.Index(resourceLocation, " ") if idx >= 0 { return resourceLocation[:idx], resourceLocation[idx+1:] }
return "", resourceLocation }
// A thin wrapper around the underlying resource pool.
type connectionPoolImpl struct { options ConnectionOptions
pool rp.ResourcePool }
// This returns a connection pool where all connections are connected
// to the same (network, address)
func newBaseConnectionPool( options ConnectionOptions, createPool func(rp.Options) rp.ResourcePool) ConnectionPool {
dial := options.Dial if dial == nil { dial = defaultDialFunc }
openFunc := func(loc string) (interface{}, error) { network, address := parseResourceLocation(loc) return dial(network, address) }
closeFunc := func(handle interface{}) error { return handle.(net.Conn).Close() }
poolOptions := rp.Options{ MaxActiveHandles: options.MaxActiveConnections, MaxIdleHandles: options.MaxIdleConnections, MaxIdleTime: options.MaxIdleTime, OpenMaxConcurrency: options.DialMaxConcurrency, Open: openFunc, Close: closeFunc, NowFunc: options.NowFunc, }
return &connectionPoolImpl{ options: options, pool: createPool(poolOptions), } }
// This returns a connection pool where all connections are connected
// to the same (network, address)
func NewSimpleConnectionPool(options ConnectionOptions) ConnectionPool { return newBaseConnectionPool(options, rp.NewSimpleResourcePool) }
// This returns a connection pool that manages multiple (network, address)
// entries. The connections to each (network, address) entry acts
// independently. For example ("tcp", "localhost:11211") could act as memcache
// shard 0 and ("tcp", "localhost:11212") could act as memcache shard 1.
func NewMultiConnectionPool(options ConnectionOptions) ConnectionPool { return newBaseConnectionPool( options, func(poolOptions rp.Options) rp.ResourcePool { return rp.NewMultiResourcePool(poolOptions, nil) }) }
// See ConnectionPool for documentation.
func (p *connectionPoolImpl) NumActive() int32 { return p.pool.NumActive() }
// See ConnectionPool for documentation.
func (p *connectionPoolImpl) ActiveHighWaterMark() int32 { return p.pool.ActiveHighWaterMark() }
// This returns the number of alive idle connections. This method is not part
// of ConnectionPool's API. It is used only for testing.
func (p *connectionPoolImpl) NumIdle() int { return p.pool.NumIdle() }
// BaseConnectionPool can only register a single (network, address) entry.
// Register should be call before any Get calls.
func (p *connectionPoolImpl) Register(network string, address string) error { return p.pool.Register(network + " " + address) }
// BaseConnectionPool has nothing to do on Unregister.
func (p *connectionPoolImpl) Unregister(network string, address string) error { return nil }
func (p *connectionPoolImpl) ListRegistered() []NetworkAddress { result := make([]NetworkAddress, 0, 1) for _, location := range p.pool.ListRegistered() { network, address := parseResourceLocation(location)
result = append( result, NetworkAddress{ Network: network, Address: address, }) } return result }
// This gets an active connection from the connection pool. Note that network
// and address arguments are ignored (The connections with point to the
// network/address provided by the first Register call).
func (p *connectionPoolImpl) Get( network string, address string) (ManagedConn, error) {
handle, err := p.pool.Get(network + " " + address) if err != nil { return nil, err } return NewManagedConn(network, address, handle, p, p.options), nil }
// See ConnectionPool for documentation.
func (p *connectionPoolImpl) Release(conn ManagedConn) error { return conn.ReleaseConnection() }
// See ConnectionPool for documentation.
func (p *connectionPoolImpl) Discard(conn ManagedConn) error { return conn.DiscardConnection() }
// See ConnectionPool for documentation.
func (p *connectionPoolImpl) EnterLameDuckMode() { p.pool.EnterLameDuckMode() }
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