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migrated multi host connection pool from godropbox package
migrated multi host connection pool from godropbox package
removing unneeded dependencies, which involved etcd versions.pull/1879/head
Chris Lu
4 years ago
12 changed files with 1538 additions and 0 deletions
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159weed/wdclient/net2/base_connection_pool.go
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97weed/wdclient/net2/connection_pool.go
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6weed/wdclient/net2/doc.go
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177weed/wdclient/net2/ip.go
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185weed/wdclient/net2/managed_connection.go
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19weed/wdclient/net2/port.go
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5weed/wdclient/resource_pool/doc.go
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97weed/wdclient/resource_pool/managed_handle.go
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200weed/wdclient/resource_pool/multi_resource_pool.go
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96weed/wdclient/resource_pool/resource_pool.go
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154weed/wdclient/resource_pool/semaphore.go
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343weed/wdclient/resource_pool/simple_resource_pool.go
@ -0,0 +1,159 @@ |
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package net2 |
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|
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import ( |
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"net" |
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"strings" |
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"time" |
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|
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rp "github.com/chrislusf/seaweedfs/weed/wdclient/resource_pool" |
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) |
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|
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const defaultDialTimeout = 1 * time.Second |
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|
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func defaultDialFunc(network string, address string) (net.Conn, error) { |
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return net.DialTimeout(network, address, defaultDialTimeout) |
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} |
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|
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func parseResourceLocation(resourceLocation string) ( |
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network string, |
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address string) { |
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|
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idx := strings.Index(resourceLocation, " ") |
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if idx >= 0 { |
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return resourceLocation[:idx], resourceLocation[idx+1:] |
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} |
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|
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return "", resourceLocation |
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} |
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|
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// A thin wrapper around the underlying resource pool.
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type connectionPoolImpl struct { |
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options ConnectionOptions |
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|
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pool rp.ResourcePool |
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} |
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|
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// This returns a connection pool where all connections are connected
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// to the same (network, address)
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func newBaseConnectionPool( |
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options ConnectionOptions, |
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createPool func(rp.Options) rp.ResourcePool) ConnectionPool { |
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|
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dial := options.Dial |
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if dial == nil { |
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dial = defaultDialFunc |
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} |
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|
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openFunc := func(loc string) (interface{}, error) { |
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network, address := parseResourceLocation(loc) |
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return dial(network, address) |
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} |
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|
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closeFunc := func(handle interface{}) error { |
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return handle.(net.Conn).Close() |
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} |
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|
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poolOptions := rp.Options{ |
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MaxActiveHandles: options.MaxActiveConnections, |
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MaxIdleHandles: options.MaxIdleConnections, |
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MaxIdleTime: options.MaxIdleTime, |
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OpenMaxConcurrency: options.DialMaxConcurrency, |
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Open: openFunc, |
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Close: closeFunc, |
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NowFunc: options.NowFunc, |
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} |
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|
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return &connectionPoolImpl{ |
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options: options, |
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pool: createPool(poolOptions), |
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} |
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} |
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|
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// This returns a connection pool where all connections are connected
|
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// to the same (network, address)
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func NewSimpleConnectionPool(options ConnectionOptions) ConnectionPool { |
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return newBaseConnectionPool(options, rp.NewSimpleResourcePool) |
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} |
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|
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// This returns a connection pool that manages multiple (network, address)
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// entries. The connections to each (network, address) entry acts
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// independently. For example ("tcp", "localhost:11211") could act as memcache
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// shard 0 and ("tcp", "localhost:11212") could act as memcache shard 1.
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func NewMultiConnectionPool(options ConnectionOptions) ConnectionPool { |
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return newBaseConnectionPool( |
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options, |
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func(poolOptions rp.Options) rp.ResourcePool { |
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return rp.NewMultiResourcePool(poolOptions, nil) |
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}) |
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} |
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|
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// See ConnectionPool for documentation.
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func (p *connectionPoolImpl) NumActive() int32 { |
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return p.pool.NumActive() |
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} |
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|
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// See ConnectionPool for documentation.
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func (p *connectionPoolImpl) ActiveHighWaterMark() int32 { |
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return p.pool.ActiveHighWaterMark() |
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} |
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|
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// This returns the number of alive idle connections. This method is not part
|
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// of ConnectionPool's API. It is used only for testing.
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func (p *connectionPoolImpl) NumIdle() int { |
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return p.pool.NumIdle() |
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} |
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|
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// BaseConnectionPool can only register a single (network, address) entry.
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// Register should be call before any Get calls.
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func (p *connectionPoolImpl) Register(network string, address string) error { |
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return p.pool.Register(network + " " + address) |
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} |
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|
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// BaseConnectionPool has nothing to do on Unregister.
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func (p *connectionPoolImpl) Unregister(network string, address string) error { |
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return nil |
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} |
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|
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func (p *connectionPoolImpl) ListRegistered() []NetworkAddress { |
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result := make([]NetworkAddress, 0, 1) |
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for _, location := range p.pool.ListRegistered() { |
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network, address := parseResourceLocation(location) |
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|
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result = append( |
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result, |
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NetworkAddress{ |
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Network: network, |
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Address: address, |
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}) |
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} |
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return result |
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} |
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|
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// This gets an active connection from the connection pool. Note that network
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// and address arguments are ignored (The connections with point to the
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// network/address provided by the first Register call).
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func (p *connectionPoolImpl) Get( |
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network string, |
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address string) (ManagedConn, error) { |
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|
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handle, err := p.pool.Get(network + " " + address) |
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if err != nil { |
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return nil, err |
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} |
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return NewManagedConn(network, address, handle, p, p.options), nil |
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} |
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|
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// See ConnectionPool for documentation.
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func (p *connectionPoolImpl) Release(conn ManagedConn) error { |
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return conn.ReleaseConnection() |
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} |
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|
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// See ConnectionPool for documentation.
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func (p *connectionPoolImpl) Discard(conn ManagedConn) error { |
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return conn.DiscardConnection() |
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} |
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|
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// See ConnectionPool for documentation.
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func (p *connectionPoolImpl) EnterLameDuckMode() { |
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p.pool.EnterLameDuckMode() |
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} |
@ -0,0 +1,97 @@ |
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package net2 |
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|
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import ( |
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"net" |
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"time" |
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) |
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|
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type ConnectionOptions struct { |
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// The maximum number of connections that can be active per host at any
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// given time (A non-positive value indicates the number of connections
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// is unbounded).
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MaxActiveConnections int32 |
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|
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// The maximum number of idle connections per host that are kept alive by
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// the connection pool.
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MaxIdleConnections uint32 |
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|
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// The maximum amount of time an idle connection can alive (if specified).
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MaxIdleTime *time.Duration |
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|
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// This limits the number of concurrent Dial calls (there's no limit when
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// DialMaxConcurrency is non-positive).
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DialMaxConcurrency int |
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|
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// Dial specifies the dial function for creating network connections.
|
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// If Dial is nil, net.DialTimeout is used, with timeout set to 1 second.
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Dial func(network string, address string) (net.Conn, error) |
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|
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// This specifies the now time function. When the function is non-nil, the
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// connection pool will use the specified function instead of time.Now to
|
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// generate the current time.
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NowFunc func() time.Time |
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|
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// This specifies the timeout for any Read() operation.
|
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// Note that setting this to 0 (i.e. not setting it) will make
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// read operations block indefinitely.
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ReadTimeout time.Duration |
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|
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// This specifies the timeout for any Write() operation.
|
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// Note that setting this to 0 (i.e. not setting it) will make
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// write operations block indefinitely.
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WriteTimeout time.Duration |
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} |
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|
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func (o ConnectionOptions) getCurrentTime() time.Time { |
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if o.NowFunc == nil { |
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return time.Now() |
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} else { |
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return o.NowFunc() |
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} |
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} |
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|
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// A generic interface for managed connection pool. All connection pool
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// implementations must be threadsafe.
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type ConnectionPool interface { |
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// This returns the number of active connections that are on loan.
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NumActive() int32 |
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|
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// This returns the highest number of active connections for the entire
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// lifetime of the pool.
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ActiveHighWaterMark() int32 |
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|
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// This returns the number of idle connections that are in the pool.
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NumIdle() int |
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|
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// This associates (network, address) to the connection pool; afterwhich,
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// the user can get connections to (network, address).
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Register(network string, address string) error |
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|
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// This dissociate (network, address) from the connection pool;
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// afterwhich, the user can no longer get connections to
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// (network, address).
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Unregister(network string, address string) error |
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|
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// This returns the list of registered (network, address) entries.
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ListRegistered() []NetworkAddress |
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|
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// This gets an active connection from the connection pool. The connection
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// will remain active until one of the following is called:
|
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// 1. conn.ReleaseConnection()
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// 2. conn.DiscardConnection()
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// 3. pool.Release(conn)
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// 4. pool.Discard(conn)
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Get(network string, address string) (ManagedConn, error) |
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|
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// This releases an active connection back to the connection pool.
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Release(conn ManagedConn) error |
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|
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// This discards an active connection from the connection pool.
|
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Discard(conn ManagedConn) error |
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|
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// Enter the connection pool into lame duck mode. The connection pool
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// will no longer return connections, and all idle connections are closed
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// immediately (including active connections that are released back to the
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// pool afterward).
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EnterLameDuckMode() |
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} |
@ -0,0 +1,6 @@ |
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// net2 is a collection of functions meant to supplement the capabilities
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// provided by the standard "net" package.
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package net2 |
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|
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// copied from https://github.com/dropbox/godropbox/tree/master/net2
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// removed other dependencies
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@ -0,0 +1,177 @@ |
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package net2 |
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|
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import ( |
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"fmt" |
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"log" |
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"net" |
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"os" |
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"strings" |
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"sync" |
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) |
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|
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var myHostname string |
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var myHostnameOnce sync.Once |
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|
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// Like os.Hostname but caches first successful result, making it cheap to call it
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// over and over.
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// It will also crash whole process if fetching Hostname fails!
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func MyHostname() string { |
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myHostnameOnce.Do(func() { |
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var err error |
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myHostname, err = os.Hostname() |
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if err != nil { |
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log.Fatal(err) |
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} |
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}) |
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return myHostname |
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} |
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|
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var myIp4 *net.IPAddr |
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var myIp4Once sync.Once |
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|
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// Resolves `MyHostname()` to an Ip4 address. Caches first successful result, making it
|
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// cheap to call it over and over.
|
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// It will also crash whole process if resolving the IP fails!
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func MyIp4() *net.IPAddr { |
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myIp4Once.Do(func() { |
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var err error |
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myIp4, err = net.ResolveIPAddr("ip4", MyHostname()) |
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if err != nil { |
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log.Fatal(err) |
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} |
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}) |
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return myIp4 |
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} |
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|
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var myIp6 *net.IPAddr |
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var myIp6Once sync.Once |
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|
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// Resolves `MyHostname()` to an Ip6 address. Caches first successful result, making it
|
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// cheap to call it over and over.
|
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// It will also crash whole process if resolving the IP fails!
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func MyIp6() *net.IPAddr { |
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myIp6Once.Do(func() { |
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var err error |
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myIp6, err = net.ResolveIPAddr("ip6", MyHostname()) |
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if err != nil { |
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log.Fatal(err) |
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} |
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}) |
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return myIp6 |
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} |
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|
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// This returns the list of local ip addresses which other hosts can connect
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// to (NOTE: Loopback ip is ignored).
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// Also resolves Hostname to an address and adds it to the list too, so
|
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// IPs from /etc/hosts can work too.
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func GetLocalIPs() ([]*net.IP, error) { |
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hostname, err := os.Hostname() |
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if err != nil { |
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return nil, fmt.Errorf("Failed to lookup hostname: %v", err) |
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} |
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// Resolves IP Address from Hostname, this way overrides in /etc/hosts
|
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// can work too for IP resolution.
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ipInfo, err := net.ResolveIPAddr("ip4", hostname) |
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if err != nil { |
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return nil, fmt.Errorf("Failed to resolve ip: %v", err) |
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} |
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ips := []*net.IP{&ipInfo.IP} |
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|
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// TODO(zviad): Is rest of the code really necessary?
|
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addrs, err := net.InterfaceAddrs() |
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if err != nil { |
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return nil, fmt.Errorf( "Failed to get interface addresses: %v", err) |
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} |
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for _, addr := range addrs { |
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ipnet, ok := addr.(*net.IPNet) |
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if !ok { |
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continue |
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} |
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|
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if ipnet.IP.IsLoopback() { |
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continue |
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} |
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|
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ips = append(ips, &ipnet.IP) |
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} |
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return ips, nil |
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} |
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|
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var localhostIPNets []*net.IPNet |
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|
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func init() { |
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for _, mask := range []string{"127.0.0.1/8", "::1/128"} { |
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_, ipnet, err := net.ParseCIDR(mask) |
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if err != nil { |
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panic(err) |
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} |
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localhostIPNets = append(localhostIPNets, ipnet) |
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} |
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} |
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|
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func IsLocalhostIp(ipStr string) bool { |
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ip := net.ParseIP(ipStr) |
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if ip == nil { |
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return false |
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} |
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for _, ipnet := range localhostIPNets { |
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if ipnet.Contains(ip) { |
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return true |
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} |
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} |
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return false |
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} |
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|
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// Given a host string, return true if the host is an ip (v4/v6) localhost.
|
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func IsLocalhost(host string) bool { |
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return IsLocalhostIp(host) || |
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host == "localhost" || |
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host == "ip6-localhost" || |
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host == "ipv6-localhost" |
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} |
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|
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// Resolves hostnames in addresses to actual IP4 addresses. Skips all invalid addresses
|
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// and all addresses that can't be resolved.
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// `addrs` are assumed to be of form: ["<hostname>:<port>", ...]
|
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// Returns an error in addition to resolved addresses if not all resolutions succeed.
|
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func ResolveIP4s(addrs []string) ([]string, error) { |
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resolvedAddrs := make([]string, 0, len(addrs)) |
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var lastErr error |
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|
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for _, server := range addrs { |
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hostPort := strings.Split(server, ":") |
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if len(hostPort) != 2 { |
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lastErr = fmt.Errorf("Skipping invalid address: %s", server) |
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continue |
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} |
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|
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ip, err := net.ResolveIPAddr("ip4", hostPort[0]) |
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if err != nil { |
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lastErr = err |
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continue |
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} |
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resolvedAddrs = append(resolvedAddrs, ip.IP.String()+":"+hostPort[1]) |
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} |
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return resolvedAddrs, lastErr |
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} |
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|
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func LookupValidAddrs() (map[string]bool, error) { |
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hostName, err := os.Hostname() |
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if err != nil { |
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return nil, err |
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} |
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addrs, err := net.LookupHost(hostName) |
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if err != nil { |
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return nil, err |
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} |
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validAddrs := make(map[string]bool) |
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validAddrs[hostName] = true |
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for _, addr := range addrs { |
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validAddrs[addr] = true |
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} |
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// Special case localhost/127.0.0.1 so that this works on devVMs. It should
|
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// have no affect in production.
|
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validAddrs["127.0.0.1"] = true |
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validAddrs["localhost"] = true |
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return validAddrs, nil |
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} |
@ -0,0 +1,185 @@ |
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package net2 |
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|
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import ( |
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"fmt" |
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"net" |
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"time" |
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|
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"errors" |
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"github.com/chrislusf/seaweedfs/weed/wdclient/resource_pool" |
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) |
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|
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// Dial's arguments.
|
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type NetworkAddress struct { |
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Network string |
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Address string |
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} |
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|
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// A connection managed by a connection pool. NOTE: SetDeadline,
|
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// SetReadDeadline and SetWriteDeadline are disabled for managed connections.
|
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// (The deadlines are set by the connection pool).
|
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type ManagedConn interface { |
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net.Conn |
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|
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// This returns the original (network, address) entry used for creating
|
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// the connection.
|
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Key() NetworkAddress |
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|
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// This returns the underlying net.Conn implementation.
|
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RawConn() net.Conn |
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|
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// This returns the connection pool which owns this connection.
|
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Owner() ConnectionPool |
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|
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// This indictes a user is done with the connection and releases the
|
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// connection back to the connection pool.
|
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ReleaseConnection() error |
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|
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// This indicates the connection is an invalid state, and that the
|
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// connection should be discarded from the connection pool.
|
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DiscardConnection() error |
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} |
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|
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// A physical implementation of ManagedConn
|
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type managedConnImpl struct { |
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addr NetworkAddress |
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handle resource_pool.ManagedHandle |
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pool ConnectionPool |
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options ConnectionOptions |
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} |
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|
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// This creates a managed connection wrapper.
|
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func NewManagedConn( |
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network string, |
|||
address string, |
|||
handle resource_pool.ManagedHandle, |
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pool ConnectionPool, |
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options ConnectionOptions) ManagedConn { |
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|
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addr := NetworkAddress{ |
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Network: network, |
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Address: address, |
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} |
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|
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return &managedConnImpl{ |
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addr: addr, |
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handle: handle, |
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pool: pool, |
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options: options, |
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} |
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} |
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|
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func (c *managedConnImpl) rawConn() (net.Conn, error) { |
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h, err := c.handle.Handle() |
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return h.(net.Conn), err |
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} |
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|
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// See ManagedConn for documentation.
|
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func (c *managedConnImpl) RawConn() net.Conn { |
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h, _ := c.handle.Handle() |
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return h.(net.Conn) |
|||
} |
|||
|
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// See ManagedConn for documentation.
|
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func (c *managedConnImpl) Key() NetworkAddress { |
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return c.addr |
|||
} |
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|
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// See ManagedConn for documentation.
|
|||
func (c *managedConnImpl) Owner() ConnectionPool { |
|||
return c.pool |
|||
} |
|||
|
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// See ManagedConn for documentation.
|
|||
func (c *managedConnImpl) ReleaseConnection() error { |
|||
return c.handle.Release() |
|||
} |
|||
|
|||
// See ManagedConn for documentation.
|
|||
func (c *managedConnImpl) DiscardConnection() error { |
|||
return c.handle.Discard() |
|||
} |
|||
|
|||
// See net.Conn for documentation
|
|||
func (c *managedConnImpl) Read(b []byte) (n int, err error) { |
|||
conn, err := c.rawConn() |
|||
if err != nil { |
|||
return 0, err |
|||
} |
|||
|
|||
if c.options.ReadTimeout > 0 { |
|||
deadline := c.options.getCurrentTime().Add(c.options.ReadTimeout) |
|||
_ = conn.SetReadDeadline(deadline) |
|||
} |
|||
n, err = conn.Read(b) |
|||
if err != nil { |
|||
var localAddr string |
|||
if conn.LocalAddr() != nil { |
|||
localAddr = conn.LocalAddr().String() |
|||
} else { |
|||
localAddr = "(nil)" |
|||
} |
|||
|
|||
var remoteAddr string |
|||
if conn.RemoteAddr() != nil { |
|||
remoteAddr = conn.RemoteAddr().String() |
|||
} else { |
|||
remoteAddr = "(nil)" |
|||
} |
|||
err = fmt.Errorf("Read error from host: %s <-> %s: %v", localAddr, remoteAddr, err) |
|||
} |
|||
return |
|||
} |
|||
|
|||
// See net.Conn for documentation
|
|||
func (c *managedConnImpl) Write(b []byte) (n int, err error) { |
|||
conn, err := c.rawConn() |
|||
if err != nil { |
|||
return 0, err |
|||
} |
|||
|
|||
if c.options.WriteTimeout > 0 { |
|||
deadline := c.options.getCurrentTime().Add(c.options.WriteTimeout) |
|||
_ = conn.SetWriteDeadline(deadline) |
|||
} |
|||
n, err = conn.Write(b) |
|||
if err != nil { |
|||
err = fmt.Errorf("Write error: %v", err) |
|||
} |
|||
return |
|||
} |
|||
|
|||
// See net.Conn for documentation
|
|||
func (c *managedConnImpl) Close() error { |
|||
return c.handle.Discard() |
|||
} |
|||
|
|||
// See net.Conn for documentation
|
|||
func (c *managedConnImpl) LocalAddr() net.Addr { |
|||
conn, _ := c.rawConn() |
|||
return conn.LocalAddr() |
|||
} |
|||
|
|||
// See net.Conn for documentation
|
|||
func (c *managedConnImpl) RemoteAddr() net.Addr { |
|||
conn, _ := c.rawConn() |
|||
return conn.RemoteAddr() |
|||
} |
|||
|
|||
// SetDeadline is disabled for managed connection (The deadline is set by
|
|||
// us, with respect to the read/write timeouts specified in ConnectionOptions).
|
|||
func (c *managedConnImpl) SetDeadline(t time.Time) error { |
|||
return errors.New("Cannot set deadline for managed connection") |
|||
} |
|||
|
|||
// SetReadDeadline is disabled for managed connection (The deadline is set by
|
|||
// us with respect to the read timeout specified in ConnectionOptions).
|
|||
func (c *managedConnImpl) SetReadDeadline(t time.Time) error { |
|||
return errors.New("Cannot set read deadline for managed connection") |
|||
} |
|||
|
|||
// SetWriteDeadline is disabled for managed connection (The deadline is set by
|
|||
// us with respect to the write timeout specified in ConnectionOptions).
|
|||
func (c *managedConnImpl) SetWriteDeadline(t time.Time) error { |
|||
return errors.New("Cannot set write deadline for managed connection") |
|||
} |
@ -0,0 +1,19 @@ |
|||
package net2 |
|||
|
|||
import ( |
|||
"net" |
|||
"strconv" |
|||
) |
|||
|
|||
// Returns the port information.
|
|||
func GetPort(addr net.Addr) (int, error) { |
|||
_, lport, err := net.SplitHostPort(addr.String()) |
|||
if err != nil { |
|||
return -1, err |
|||
} |
|||
lportInt, err := strconv.Atoi(lport) |
|||
if err != nil { |
|||
return -1, err |
|||
} |
|||
return lportInt, nil |
|||
} |
@ -0,0 +1,5 @@ |
|||
// A generic resource pool for managing resources such as network connections.
|
|||
package resource_pool |
|||
|
|||
// copied from https://github.com/dropbox/godropbox/tree/master/resource_pool
|
|||
// removed other dependencies
|
@ -0,0 +1,97 @@ |
|||
package resource_pool |
|||
|
|||
import ( |
|||
"sync/atomic" |
|||
|
|||
"errors" |
|||
) |
|||
|
|||
// A resource handle managed by a resource pool.
|
|||
type ManagedHandle interface { |
|||
// This returns the handle's resource location.
|
|||
ResourceLocation() string |
|||
|
|||
// This returns the underlying resource handle (or error if the handle
|
|||
// is no longer active).
|
|||
Handle() (interface{}, error) |
|||
|
|||
// This returns the resource pool which owns this handle.
|
|||
Owner() ResourcePool |
|||
|
|||
// The releases the underlying resource handle to the caller and marks the
|
|||
// managed handle as inactive. The caller is responsible for cleaning up
|
|||
// the released handle. This returns nil if the managed handle no longer
|
|||
// owns the resource.
|
|||
ReleaseUnderlyingHandle() interface{} |
|||
|
|||
// This indictes a user is done with the handle and releases the handle
|
|||
// back to the resource pool.
|
|||
Release() error |
|||
|
|||
// This indicates the handle is an invalid state, and that the
|
|||
// connection should be discarded from the connection pool.
|
|||
Discard() error |
|||
} |
|||
|
|||
// A physical implementation of ManagedHandle
|
|||
type managedHandleImpl struct { |
|||
location string |
|||
handle interface{} |
|||
pool ResourcePool |
|||
isActive int32 // atomic bool
|
|||
options Options |
|||
} |
|||
|
|||
// This creates a managed handle wrapper.
|
|||
func NewManagedHandle( |
|||
resourceLocation string, |
|||
handle interface{}, |
|||
pool ResourcePool, |
|||
options Options) ManagedHandle { |
|||
|
|||
h := &managedHandleImpl{ |
|||
location: resourceLocation, |
|||
handle: handle, |
|||
pool: pool, |
|||
options: options, |
|||
} |
|||
atomic.StoreInt32(&h.isActive, 1) |
|||
|
|||
return h |
|||
} |
|||
|
|||
// See ManagedHandle for documentation.
|
|||
func (c *managedHandleImpl) ResourceLocation() string { |
|||
return c.location |
|||
} |
|||
|
|||
// See ManagedHandle for documentation.
|
|||
func (c *managedHandleImpl) Handle() (interface{}, error) { |
|||
if atomic.LoadInt32(&c.isActive) == 0 { |
|||
return c.handle, errors.New("Resource handle is no longer valid") |
|||
} |
|||
return c.handle, nil |
|||
} |
|||
|
|||
// See ManagedHandle for documentation.
|
|||
func (c *managedHandleImpl) Owner() ResourcePool { |
|||
return c.pool |
|||
} |
|||
|
|||
// See ManagedHandle for documentation.
|
|||
func (c *managedHandleImpl) ReleaseUnderlyingHandle() interface{} { |
|||
if atomic.CompareAndSwapInt32(&c.isActive, 1, 0) { |
|||
return c.handle |
|||
} |
|||
return nil |
|||
} |
|||
|
|||
// See ManagedHandle for documentation.
|
|||
func (c *managedHandleImpl) Release() error { |
|||
return c.pool.Release(c) |
|||
} |
|||
|
|||
// See ManagedHandle for documentation.
|
|||
func (c *managedHandleImpl) Discard() error { |
|||
return c.pool.Discard(c) |
|||
} |
@ -0,0 +1,200 @@ |
|||
package resource_pool |
|||
|
|||
import ( |
|||
"fmt" |
|||
"sync" |
|||
|
|||
"errors" |
|||
) |
|||
|
|||
// A resource pool implementation that manages multiple resource location
|
|||
// entries. The handles to each resource location entry acts independently.
|
|||
// For example "tcp localhost:11211" could act as memcache
|
|||
// shard 0 and "tcp localhost:11212" could act as memcache shard 1.
|
|||
type multiResourcePool struct { |
|||
options Options |
|||
|
|||
createPool func(Options) ResourcePool |
|||
|
|||
rwMutex sync.RWMutex |
|||
isLameDuck bool // guarded by rwMutex
|
|||
// NOTE: the locationPools is guarded by rwMutex, but the pool entries
|
|||
// are not.
|
|||
locationPools map[string]ResourcePool |
|||
} |
|||
|
|||
// This returns a MultiResourcePool, which manages multiple
|
|||
// resource location entries. The handles to each resource location
|
|||
// entry acts independently.
|
|||
//
|
|||
// When createPool is nil, NewSimpleResourcePool is used as default.
|
|||
func NewMultiResourcePool( |
|||
options Options, |
|||
createPool func(Options) ResourcePool) ResourcePool { |
|||
|
|||
if createPool == nil { |
|||
createPool = NewSimpleResourcePool |
|||
} |
|||
|
|||
return &multiResourcePool{ |
|||
options: options, |
|||
createPool: createPool, |
|||
rwMutex: sync.RWMutex{}, |
|||
isLameDuck: false, |
|||
locationPools: make(map[string]ResourcePool), |
|||
} |
|||
} |
|||
|
|||
// See ResourcePool for documentation.
|
|||
func (p *multiResourcePool) NumActive() int32 { |
|||
total := int32(0) |
|||
|
|||
p.rwMutex.RLock() |
|||
defer p.rwMutex.RUnlock() |
|||
|
|||
for _, pool := range p.locationPools { |
|||
total += pool.NumActive() |
|||
} |
|||
return total |
|||
} |
|||
|
|||
// See ResourcePool for documentation.
|
|||
func (p *multiResourcePool) ActiveHighWaterMark() int32 { |
|||
high := int32(0) |
|||
|
|||
p.rwMutex.RLock() |
|||
defer p.rwMutex.RUnlock() |
|||
|
|||
for _, pool := range p.locationPools { |
|||
val := pool.ActiveHighWaterMark() |
|||
if val > high { |
|||
high = val |
|||
} |
|||
} |
|||
return high |
|||
} |
|||
|
|||
// See ResourcePool for documentation.
|
|||
func (p *multiResourcePool) NumIdle() int { |
|||
total := 0 |
|||
|
|||
p.rwMutex.RLock() |
|||
defer p.rwMutex.RUnlock() |
|||
|
|||
for _, pool := range p.locationPools { |
|||
total += pool.NumIdle() |
|||
} |
|||
return total |
|||
} |
|||
|
|||
// See ResourcePool for documentation.
|
|||
func (p *multiResourcePool) Register(resourceLocation string) error { |
|||
if resourceLocation == "" { |
|||
return errors.New("Registering invalid resource location") |
|||
} |
|||
|
|||
p.rwMutex.Lock() |
|||
defer p.rwMutex.Unlock() |
|||
|
|||
if p.isLameDuck { |
|||
return fmt.Errorf( |
|||
"Cannot register %s to lame duck resource pool", |
|||
resourceLocation) |
|||
} |
|||
|
|||
if _, inMap := p.locationPools[resourceLocation]; inMap { |
|||
return nil |
|||
} |
|||
|
|||
pool := p.createPool(p.options) |
|||
if err := pool.Register(resourceLocation); err != nil { |
|||
return err |
|||
} |
|||
|
|||
p.locationPools[resourceLocation] = pool |
|||
return nil |
|||
} |
|||
|
|||
// See ResourcePool for documentation.
|
|||
func (p *multiResourcePool) Unregister(resourceLocation string) error { |
|||
p.rwMutex.Lock() |
|||
defer p.rwMutex.Unlock() |
|||
|
|||
if pool, inMap := p.locationPools[resourceLocation]; inMap { |
|||
_ = pool.Unregister("") |
|||
pool.EnterLameDuckMode() |
|||
delete(p.locationPools, resourceLocation) |
|||
} |
|||
return nil |
|||
} |
|||
|
|||
func (p *multiResourcePool) ListRegistered() []string { |
|||
p.rwMutex.RLock() |
|||
defer p.rwMutex.RUnlock() |
|||
|
|||
result := make([]string, 0, len(p.locationPools)) |
|||
for key, _ := range p.locationPools { |
|||
result = append(result, key) |
|||
} |
|||
|
|||
return result |
|||
} |
|||
|
|||
// See ResourcePool for documentation.
|
|||
func (p *multiResourcePool) Get( |
|||
resourceLocation string) (ManagedHandle, error) { |
|||
|
|||
pool := p.getPool(resourceLocation) |
|||
if pool == nil { |
|||
return nil, fmt.Errorf( |
|||
"%s is not registered in the resource pool", |
|||
resourceLocation) |
|||
} |
|||
return pool.Get(resourceLocation) |
|||
} |
|||
|
|||
// See ResourcePool for documentation.
|
|||
func (p *multiResourcePool) Release(handle ManagedHandle) error { |
|||
pool := p.getPool(handle.ResourceLocation()) |
|||
if pool == nil { |
|||
return errors.New( |
|||
"Resource pool cannot take control of a handle owned " + |
|||
"by another resource pool") |
|||
} |
|||
|
|||
return pool.Release(handle) |
|||
} |
|||
|
|||
// See ResourcePool for documentation.
|
|||
func (p *multiResourcePool) Discard(handle ManagedHandle) error { |
|||
pool := p.getPool(handle.ResourceLocation()) |
|||
if pool == nil { |
|||
return errors.New( |
|||
"Resource pool cannot take control of a handle owned " + |
|||
"by another resource pool") |
|||
} |
|||
|
|||
return pool.Discard(handle) |
|||
} |
|||
|
|||
// See ResourcePool for documentation.
|
|||
func (p *multiResourcePool) EnterLameDuckMode() { |
|||
p.rwMutex.Lock() |
|||
defer p.rwMutex.Unlock() |
|||
|
|||
p.isLameDuck = true |
|||
|
|||
for _, pool := range p.locationPools { |
|||
pool.EnterLameDuckMode() |
|||
} |
|||
} |
|||
|
|||
func (p *multiResourcePool) getPool(resourceLocation string) ResourcePool { |
|||
p.rwMutex.RLock() |
|||
defer p.rwMutex.RUnlock() |
|||
|
|||
if pool, inMap := p.locationPools[resourceLocation]; inMap { |
|||
return pool |
|||
} |
|||
return nil |
|||
} |
@ -0,0 +1,96 @@ |
|||
package resource_pool |
|||
|
|||
import ( |
|||
"time" |
|||
) |
|||
|
|||
type Options struct { |
|||
// The maximum number of active resource handles per resource location. (A
|
|||
// non-positive value indicates the number of active resource handles is
|
|||
// unbounded).
|
|||
MaxActiveHandles int32 |
|||
|
|||
// The maximum number of idle resource handles per resource location that
|
|||
// are kept alive by the resource pool.
|
|||
MaxIdleHandles uint32 |
|||
|
|||
// The maximum amount of time an idle resource handle can remain alive (if
|
|||
// specified).
|
|||
MaxIdleTime *time.Duration |
|||
|
|||
// This limits the number of concurrent Open calls (there's no limit when
|
|||
// OpenMaxConcurrency is non-positive).
|
|||
OpenMaxConcurrency int |
|||
|
|||
// This function creates a resource handle (e.g., a connection) for a
|
|||
// resource location. The function must be thread-safe.
|
|||
Open func(resourceLocation string) ( |
|||
handle interface{}, |
|||
err error) |
|||
|
|||
// This function destroys a resource handle and performs the necessary
|
|||
// cleanup to free up resources. The function must be thread-safe.
|
|||
Close func(handle interface{}) error |
|||
|
|||
// This specifies the now time function. When the function is non-nil, the
|
|||
// resource pool will use the specified function instead of time.Now to
|
|||
// generate the current time.
|
|||
NowFunc func() time.Time |
|||
} |
|||
|
|||
func (o Options) getCurrentTime() time.Time { |
|||
if o.NowFunc == nil { |
|||
return time.Now() |
|||
} else { |
|||
return o.NowFunc() |
|||
} |
|||
} |
|||
|
|||
// A generic interface for managed resource pool. All resource pool
|
|||
// implementations must be threadsafe.
|
|||
type ResourcePool interface { |
|||
// This returns the number of active resource handles.
|
|||
NumActive() int32 |
|||
|
|||
// This returns the highest number of actives handles for the entire
|
|||
// lifetime of the pool. If the pool contains multiple sub-pools, the
|
|||
// high water mark is the max of the sub-pools' high water marks.
|
|||
ActiveHighWaterMark() int32 |
|||
|
|||
// This returns the number of alive idle handles. NOTE: This is only used
|
|||
// for testing.
|
|||
NumIdle() int |
|||
|
|||
// This associates a resource location to the resource pool; afterwhich,
|
|||
// the user can get resource handles for the resource location.
|
|||
Register(resourceLocation string) error |
|||
|
|||
// This dissociates a resource location from the resource pool; afterwhich,
|
|||
// the user can no longer get resource handles for the resource location.
|
|||
// If the given resource location corresponds to a sub-pool, the unregistered
|
|||
// sub-pool will enter lame duck mode.
|
|||
Unregister(resourceLocation string) error |
|||
|
|||
// This returns the list of registered resource location entries.
|
|||
ListRegistered() []string |
|||
|
|||
// This gets an active resource handle from the resource pool. The
|
|||
// handle will remain active until one of the following is called:
|
|||
// 1. handle.Release()
|
|||
// 2. handle.Discard()
|
|||
// 3. pool.Release(handle)
|
|||
// 4. pool.Discard(handle)
|
|||
Get(key string) (ManagedHandle, error) |
|||
|
|||
// This releases an active resource handle back to the resource pool.
|
|||
Release(handle ManagedHandle) error |
|||
|
|||
// This discards an active resource from the resource pool.
|
|||
Discard(handle ManagedHandle) error |
|||
|
|||
// Enter the resource pool into lame duck mode. The resource pool
|
|||
// will no longer return resource handles, and all idle resource handles
|
|||
// are closed immediately (including active resource handles that are
|
|||
// released back to the pool afterward).
|
|||
EnterLameDuckMode() |
|||
} |
@ -0,0 +1,154 @@ |
|||
package resource_pool |
|||
|
|||
import ( |
|||
"fmt" |
|||
"sync" |
|||
"sync/atomic" |
|||
"time" |
|||
) |
|||
|
|||
type Semaphore interface { |
|||
// Increment the semaphore counter by one.
|
|||
Release() |
|||
|
|||
// Decrement the semaphore counter by one, and block if counter < 0
|
|||
Acquire() |
|||
|
|||
// Decrement the semaphore counter by one, and block if counter < 0
|
|||
// Wait for up to the given duration. Returns true if did not timeout
|
|||
TryAcquire(timeout time.Duration) bool |
|||
} |
|||
|
|||
// A simple counting Semaphore.
|
|||
type boundedSemaphore struct { |
|||
slots chan struct{} |
|||
} |
|||
|
|||
// Create a bounded semaphore. The count parameter must be a positive number.
|
|||
// NOTE: The bounded semaphore will panic if the user tries to Release
|
|||
// beyond the specified count.
|
|||
func NewBoundedSemaphore(count uint) Semaphore { |
|||
sem := &boundedSemaphore{ |
|||
slots: make(chan struct{}, int(count)), |
|||
} |
|||
for i := 0; i < cap(sem.slots); i++ { |
|||
sem.slots <- struct{}{} |
|||
} |
|||
return sem |
|||
} |
|||
|
|||
// Acquire returns on successful acquisition.
|
|||
func (sem *boundedSemaphore) Acquire() { |
|||
<-sem.slots |
|||
} |
|||
|
|||
// TryAcquire returns true if it acquires a resource slot within the
|
|||
// timeout, false otherwise.
|
|||
func (sem *boundedSemaphore) TryAcquire(timeout time.Duration) bool { |
|||
if timeout > 0 { |
|||
// Wait until we get a slot or timeout expires.
|
|||
tm := time.NewTimer(timeout) |
|||
defer tm.Stop() |
|||
select { |
|||
case <-sem.slots: |
|||
return true |
|||
case <-tm.C: |
|||
// Timeout expired. In very rare cases this might happen even if
|
|||
// there is a slot available, e.g. GC pause after we create the timer
|
|||
// and select randomly picked this one out of the two available channels.
|
|||
// We should do one final immediate check below.
|
|||
} |
|||
} |
|||
|
|||
// Return true if we have a slot available immediately and false otherwise.
|
|||
select { |
|||
case <-sem.slots: |
|||
return true |
|||
default: |
|||
return false |
|||
} |
|||
} |
|||
|
|||
// Release the acquired semaphore. You must not release more than you
|
|||
// have acquired.
|
|||
func (sem *boundedSemaphore) Release() { |
|||
select { |
|||
case sem.slots <- struct{}{}: |
|||
default: |
|||
// slots is buffered. If a send blocks, it indicates a programming
|
|||
// error.
|
|||
panic(fmt.Errorf("too many releases for boundedSemaphore")) |
|||
} |
|||
} |
|||
|
|||
// This returns an unbound counting semaphore with the specified initial count.
|
|||
// The semaphore counter can be arbitrary large (i.e., Release can be called
|
|||
// unlimited amount of times).
|
|||
//
|
|||
// NOTE: In general, users should use bounded semaphore since it is more
|
|||
// efficient than unbounded semaphore.
|
|||
func NewUnboundedSemaphore(initialCount int) Semaphore { |
|||
res := &unboundedSemaphore{ |
|||
counter: int64(initialCount), |
|||
} |
|||
res.cond.L = &res.lock |
|||
return res |
|||
} |
|||
|
|||
type unboundedSemaphore struct { |
|||
lock sync.Mutex |
|||
cond sync.Cond |
|||
counter int64 |
|||
} |
|||
|
|||
func (s *unboundedSemaphore) Release() { |
|||
s.lock.Lock() |
|||
s.counter += 1 |
|||
if s.counter > 0 { |
|||
// Not broadcasting here since it's unlike we can satify all waiting
|
|||
// goroutines. Instead, we will Signal again if there are left over
|
|||
// quota after Acquire, in case of lost wakeups.
|
|||
s.cond.Signal() |
|||
} |
|||
s.lock.Unlock() |
|||
} |
|||
|
|||
func (s *unboundedSemaphore) Acquire() { |
|||
s.lock.Lock() |
|||
for s.counter < 1 { |
|||
s.cond.Wait() |
|||
} |
|||
s.counter -= 1 |
|||
if s.counter > 0 { |
|||
s.cond.Signal() |
|||
} |
|||
s.lock.Unlock() |
|||
} |
|||
|
|||
func (s *unboundedSemaphore) TryAcquire(timeout time.Duration) bool { |
|||
done := make(chan bool, 1) |
|||
// Gate used to communicate between the threads and decide what the result
|
|||
// is. If the main thread decides, we have timed out, otherwise we succeed.
|
|||
decided := new(int32) |
|||
atomic.StoreInt32(decided, 0) |
|||
go func() { |
|||
s.Acquire() |
|||
if atomic.SwapInt32(decided, 1) == 0 { |
|||
// Acquire won the race
|
|||
done <- true |
|||
} else { |
|||
// If we already decided the result, and this thread did not win
|
|||
s.Release() |
|||
} |
|||
}() |
|||
select { |
|||
case <-done: |
|||
return true |
|||
case <-time.After(timeout): |
|||
if atomic.SwapInt32(decided, 1) == 1 { |
|||
// The other thread already decided the result
|
|||
return true |
|||
} |
|||
return false |
|||
} |
|||
} |
@ -0,0 +1,343 @@ |
|||
package resource_pool |
|||
|
|||
import ( |
|||
"errors" |
|||
"fmt" |
|||
"sync" |
|||
"sync/atomic" |
|||
"time" |
|||
) |
|||
|
|||
type idleHandle struct { |
|||
handle interface{} |
|||
keepUntil *time.Time |
|||
} |
|||
|
|||
type TooManyHandles struct { |
|||
location string |
|||
} |
|||
|
|||
func (t TooManyHandles) Error() string { |
|||
return fmt.Sprintf("Too many handles to %s", t.location) |
|||
} |
|||
|
|||
type OpenHandleError struct { |
|||
location string |
|||
err error |
|||
} |
|||
|
|||
func (o OpenHandleError) Error() string { |
|||
return fmt.Sprintf("Failed to open resource handle: %s (%v)", o.location, o.err) |
|||
} |
|||
|
|||
// A resource pool implementation where all handles are associated to the
|
|||
// same resource location.
|
|||
type simpleResourcePool struct { |
|||
options Options |
|||
|
|||
numActive *int32 // atomic counter
|
|||
|
|||
activeHighWaterMark *int32 // atomic / monotonically increasing value
|
|||
|
|||
openTokens Semaphore |
|||
|
|||
mutex sync.Mutex |
|||
location string // guard by mutex
|
|||
idleHandles []*idleHandle // guarded by mutex
|
|||
isLameDuck bool // guarded by mutex
|
|||
} |
|||
|
|||
// This returns a SimpleResourcePool, where all handles are associated to a
|
|||
// single resource location.
|
|||
func NewSimpleResourcePool(options Options) ResourcePool { |
|||
numActive := new(int32) |
|||
atomic.StoreInt32(numActive, 0) |
|||
|
|||
activeHighWaterMark := new(int32) |
|||
atomic.StoreInt32(activeHighWaterMark, 0) |
|||
|
|||
var tokens Semaphore |
|||
if options.OpenMaxConcurrency > 0 { |
|||
tokens = NewBoundedSemaphore(uint(options.OpenMaxConcurrency)) |
|||
} |
|||
|
|||
return &simpleResourcePool{ |
|||
location: "", |
|||
options: options, |
|||
numActive: numActive, |
|||
activeHighWaterMark: activeHighWaterMark, |
|||
openTokens: tokens, |
|||
mutex: sync.Mutex{}, |
|||
idleHandles: make([]*idleHandle, 0, 0), |
|||
isLameDuck: false, |
|||
} |
|||
} |
|||
|
|||
// See ResourcePool for documentation.
|
|||
func (p *simpleResourcePool) NumActive() int32 { |
|||
return atomic.LoadInt32(p.numActive) |
|||
} |
|||
|
|||
// See ResourcePool for documentation.
|
|||
func (p *simpleResourcePool) ActiveHighWaterMark() int32 { |
|||
return atomic.LoadInt32(p.activeHighWaterMark) |
|||
} |
|||
|
|||
// See ResourcePool for documentation.
|
|||
func (p *simpleResourcePool) NumIdle() int { |
|||
p.mutex.Lock() |
|||
defer p.mutex.Unlock() |
|||
return len(p.idleHandles) |
|||
} |
|||
|
|||
// SimpleResourcePool can only register a single (network, address) entry.
|
|||
// Register should be call before any Get calls.
|
|||
func (p *simpleResourcePool) Register(resourceLocation string) error { |
|||
if resourceLocation == "" { |
|||
return errors.New("Invalid resource location") |
|||
} |
|||
|
|||
p.mutex.Lock() |
|||
defer p.mutex.Unlock() |
|||
|
|||
if p.isLameDuck { |
|||
return fmt.Errorf( |
|||
"cannot register %s to lame duck resource pool", |
|||
resourceLocation) |
|||
} |
|||
|
|||
if p.location == "" { |
|||
p.location = resourceLocation |
|||
return nil |
|||
} |
|||
return errors.New("SimpleResourcePool can only register one location") |
|||
} |
|||
|
|||
// SimpleResourcePool will enter lame duck mode upon calling Unregister.
|
|||
func (p *simpleResourcePool) Unregister(resourceLocation string) error { |
|||
p.EnterLameDuckMode() |
|||
return nil |
|||
} |
|||
|
|||
func (p *simpleResourcePool) ListRegistered() []string { |
|||
p.mutex.Lock() |
|||
defer p.mutex.Unlock() |
|||
|
|||
if p.location != "" { |
|||
return []string{p.location} |
|||
} |
|||
return []string{} |
|||
} |
|||
|
|||
func (p *simpleResourcePool) getLocation() (string, error) { |
|||
p.mutex.Lock() |
|||
defer p.mutex.Unlock() |
|||
|
|||
if p.location == "" { |
|||
return "", fmt.Errorf( |
|||
"resource location is not set for SimpleResourcePool") |
|||
} |
|||
|
|||
if p.isLameDuck { |
|||
return "", fmt.Errorf( |
|||
"lame duck resource pool cannot return handles to %s", |
|||
p.location) |
|||
} |
|||
|
|||
return p.location, nil |
|||
} |
|||
|
|||
// This gets an active resource from the resource pool. Note that the
|
|||
// resourceLocation argument is ignored (The handles are associated to the
|
|||
// resource location provided by the first Register call).
|
|||
func (p *simpleResourcePool) Get(unused string) (ManagedHandle, error) { |
|||
activeCount := atomic.AddInt32(p.numActive, 1) |
|||
if p.options.MaxActiveHandles > 0 && |
|||
activeCount > p.options.MaxActiveHandles { |
|||
|
|||
atomic.AddInt32(p.numActive, -1) |
|||
return nil, TooManyHandles{p.location} |
|||
} |
|||
|
|||
highest := atomic.LoadInt32(p.activeHighWaterMark) |
|||
for activeCount > highest && |
|||
!atomic.CompareAndSwapInt32( |
|||
p.activeHighWaterMark, |
|||
highest, |
|||
activeCount) { |
|||
|
|||
highest = atomic.LoadInt32(p.activeHighWaterMark) |
|||
} |
|||
|
|||
if h := p.getIdleHandle(); h != nil { |
|||
return h, nil |
|||
} |
|||
|
|||
location, err := p.getLocation() |
|||
if err != nil { |
|||
atomic.AddInt32(p.numActive, -1) |
|||
return nil, err |
|||
} |
|||
|
|||
if p.openTokens != nil { |
|||
// Current implementation does not wait for tokens to become available.
|
|||
// If that causes availability hits, we could increase the wait,
|
|||
// similar to simple_pool.go.
|
|||
if p.openTokens.TryAcquire(0) { |
|||
defer p.openTokens.Release() |
|||
} else { |
|||
// We could not immediately acquire a token.
|
|||
// Instead of waiting
|
|||
atomic.AddInt32(p.numActive, -1) |
|||
return nil, OpenHandleError{ |
|||
p.location, errors.New("Open Error: reached OpenMaxConcurrency")} |
|||
} |
|||
} |
|||
|
|||
handle, err := p.options.Open(location) |
|||
if err != nil { |
|||
atomic.AddInt32(p.numActive, -1) |
|||
return nil, OpenHandleError{p.location, err} |
|||
} |
|||
|
|||
return NewManagedHandle(p.location, handle, p, p.options), nil |
|||
} |
|||
|
|||
// See ResourcePool for documentation.
|
|||
func (p *simpleResourcePool) Release(handle ManagedHandle) error { |
|||
if pool, ok := handle.Owner().(*simpleResourcePool); !ok || pool != p { |
|||
return errors.New( |
|||
"Resource pool cannot take control of a handle owned " + |
|||
"by another resource pool") |
|||
} |
|||
|
|||
h := handle.ReleaseUnderlyingHandle() |
|||
if h != nil { |
|||
// We can unref either before or after queuing the idle handle.
|
|||
// The advantage of unref-ing before queuing is that there is
|
|||
// a higher chance of successful Get when number of active handles
|
|||
// is close to the limit (but potentially more handle creation).
|
|||
// The advantage of queuing before unref-ing is that there's a
|
|||
// higher chance of reusing handle (but potentially more Get failures).
|
|||
atomic.AddInt32(p.numActive, -1) |
|||
p.queueIdleHandles(h) |
|||
} |
|||
|
|||
return nil |
|||
} |
|||
|
|||
// See ResourcePool for documentation.
|
|||
func (p *simpleResourcePool) Discard(handle ManagedHandle) error { |
|||
if pool, ok := handle.Owner().(*simpleResourcePool); !ok || pool != p { |
|||
return errors.New( |
|||
"Resource pool cannot take control of a handle owned " + |
|||
"by another resource pool") |
|||
} |
|||
|
|||
h := handle.ReleaseUnderlyingHandle() |
|||
if h != nil { |
|||
atomic.AddInt32(p.numActive, -1) |
|||
if err := p.options.Close(h); err != nil { |
|||
return fmt.Errorf("failed to close resource handle: %v", err) |
|||
} |
|||
} |
|||
return nil |
|||
} |
|||
|
|||
// See ResourcePool for documentation.
|
|||
func (p *simpleResourcePool) EnterLameDuckMode() { |
|||
p.mutex.Lock() |
|||
|
|||
toClose := p.idleHandles |
|||
p.isLameDuck = true |
|||
p.idleHandles = []*idleHandle{} |
|||
|
|||
p.mutex.Unlock() |
|||
|
|||
p.closeHandles(toClose) |
|||
} |
|||
|
|||
// This returns an idle resource, if there is one.
|
|||
func (p *simpleResourcePool) getIdleHandle() ManagedHandle { |
|||
var toClose []*idleHandle |
|||
defer func() { |
|||
// NOTE: Must keep the closure around to late bind the toClose slice.
|
|||
p.closeHandles(toClose) |
|||
}() |
|||
|
|||
now := p.options.getCurrentTime() |
|||
|
|||
p.mutex.Lock() |
|||
defer p.mutex.Unlock() |
|||
|
|||
var i int |
|||
for i = 0; i < len(p.idleHandles); i++ { |
|||
idle := p.idleHandles[i] |
|||
if idle.keepUntil == nil || now.Before(*idle.keepUntil) { |
|||
break |
|||
} |
|||
} |
|||
if i > 0 { |
|||
toClose = p.idleHandles[0:i] |
|||
} |
|||
|
|||
if i < len(p.idleHandles) { |
|||
idle := p.idleHandles[i] |
|||
p.idleHandles = p.idleHandles[i+1:] |
|||
return NewManagedHandle(p.location, idle.handle, p, p.options) |
|||
} |
|||
|
|||
if len(p.idleHandles) > 0 { |
|||
p.idleHandles = []*idleHandle{} |
|||
} |
|||
return nil |
|||
} |
|||
|
|||
// This adds an idle resource to the pool.
|
|||
func (p *simpleResourcePool) queueIdleHandles(handle interface{}) { |
|||
var toClose []*idleHandle |
|||
defer func() { |
|||
// NOTE: Must keep the closure around to late bind the toClose slice.
|
|||
p.closeHandles(toClose) |
|||
}() |
|||
|
|||
now := p.options.getCurrentTime() |
|||
var keepUntil *time.Time |
|||
if p.options.MaxIdleTime != nil { |
|||
// NOTE: Assign to temp variable first to work around compiler bug
|
|||
x := now.Add(*p.options.MaxIdleTime) |
|||
keepUntil = &x |
|||
} |
|||
|
|||
p.mutex.Lock() |
|||
defer p.mutex.Unlock() |
|||
|
|||
if p.isLameDuck { |
|||
toClose = []*idleHandle{ |
|||
{handle: handle}, |
|||
} |
|||
return |
|||
} |
|||
|
|||
p.idleHandles = append( |
|||
p.idleHandles, |
|||
&idleHandle{ |
|||
handle: handle, |
|||
keepUntil: keepUntil, |
|||
}) |
|||
|
|||
nIdleHandles := uint32(len(p.idleHandles)) |
|||
if nIdleHandles > p.options.MaxIdleHandles { |
|||
handlesToClose := nIdleHandles - p.options.MaxIdleHandles |
|||
toClose = p.idleHandles[0:handlesToClose] |
|||
p.idleHandles = p.idleHandles[handlesToClose:nIdleHandles] |
|||
} |
|||
} |
|||
|
|||
// Closes resources, at this point it is assumed that this resources
|
|||
// are no longer referenced from the main idleHandles slice.
|
|||
func (p *simpleResourcePool) closeHandles(handles []*idleHandle) { |
|||
for _, handle := range handles { |
|||
_ = p.options.Close(handle.handle) |
|||
} |
|||
} |
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