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package resource_pool
import (
"fmt"
"sync"
"sync/atomic"
"time"
)
type Semaphore interface {
// Increment the semaphore counter by one.
Release()
// Decrement the semaphore counter by one, and block if counter < 0
Acquire()
// Decrement the semaphore counter by one, and block if counter < 0
// Wait for up to the given duration. Returns true if did not timeout
TryAcquire(timeout time.Duration) bool
}
// A simple counting Semaphore.
type boundedSemaphore struct {
slots chan struct{}
}
// Create a bounded semaphore. The count parameter must be a positive number.
// NOTE: The bounded semaphore will panic if the user tries to Release
// beyond the specified count.
func NewBoundedSemaphore(count uint) Semaphore {
sem := &boundedSemaphore{
slots: make(chan struct{}, int(count)),
}
for i := 0; i < cap(sem.slots); i++ {
sem.slots <- struct{}{}
}
return sem
}
// Acquire returns on successful acquisition.
func (sem *boundedSemaphore) Acquire() {
<-sem.slots
}
// TryAcquire returns true if it acquires a resource slot within the
// timeout, false otherwise.
func (sem *boundedSemaphore) TryAcquire(timeout time.Duration) bool {
if timeout > 0 {
// Wait until we get a slot or timeout expires.
tm := time.NewTimer(timeout)
defer tm.Stop()
select {
case <-sem.slots:
return true
case <-tm.C:
// Timeout expired. In very rare cases this might happen even if
// there is a slot available, e.g. GC pause after we create the timer
// and select randomly picked this one out of the two available channels.
// We should do one final immediate check below.
}
}
// Return true if we have a slot available immediately and false otherwise.
select {
case <-sem.slots:
return true
default:
return false
}
}
// Release the acquired semaphore. You must not release more than you
// have acquired.
func (sem *boundedSemaphore) Release() {
select {
case sem.slots <- struct{}{}:
default:
// slots is buffered. If a send blocks, it indicates a programming
// error.
panic(fmt.Errorf("too many releases for boundedSemaphore"))
}
}
// This returns an unbound counting semaphore with the specified initial count.
// The semaphore counter can be arbitrary large (i.e., Release can be called
// unlimited amount of times).
//
// NOTE: In general, users should use bounded semaphore since it is more
// efficient than unbounded semaphore.
func NewUnboundedSemaphore(initialCount int) Semaphore {
res := &unboundedSemaphore{
counter: int64(initialCount),
}
res.cond.L = &res.lock
return res
}
type unboundedSemaphore struct {
lock sync.Mutex
cond sync.Cond
counter int64
}
func (s *unboundedSemaphore) Release() {
s.lock.Lock()
s.counter += 1
if s.counter > 0 {
// Not broadcasting here since it's unlike we can satify all waiting
// goroutines. Instead, we will Signal again if there are left over
// quota after Acquire, in case of lost wakeups.
s.cond.Signal()
}
s.lock.Unlock()
}
func (s *unboundedSemaphore) Acquire() {
s.lock.Lock()
for s.counter < 1 {
s.cond.Wait()
}
s.counter -= 1
if s.counter > 0 {
s.cond.Signal()
}
s.lock.Unlock()
}
func (s *unboundedSemaphore) TryAcquire(timeout time.Duration) bool {
done := make(chan bool, 1)
// Gate used to communicate between the threads and decide what the result
// is. If the main thread decides, we have timed out, otherwise we succeed.
decided := new(int32)
atomic.StoreInt32(decided, 0)
go func() {
s.Acquire()
if atomic.SwapInt32(decided, 1) == 0 {
// Acquire won the race
done <- true
} else {
// If we already decided the result, and this thread did not win
s.Release()
}
}()
select {
case <-done:
return true
case <-time.After(timeout):
if atomic.SwapInt32(decided, 1) == 1 {
// The other thread already decided the result
return true
}
return false
}
}