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236 lines
7.9 KiB
236 lines
7.9 KiB
// Code generated by go-bindata.
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// sources:
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// favicon/favicon.ico
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package images
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import (
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"bytes"
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"compress/gzip"
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"fmt"
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"io"
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"io/ioutil"
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"os"
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"path/filepath"
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"strings"
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"time"
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)
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func bindataRead(data []byte, name string) ([]byte, error) {
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gz, err := gzip.NewReader(bytes.NewBuffer(data))
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if err != nil {
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return nil, fmt.Errorf("Read %q: %v", name, err)
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}
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var buf bytes.Buffer
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_, err = io.Copy(&buf, gz)
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clErr := gz.Close()
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if err != nil {
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return nil, fmt.Errorf("Read %q: %v", name, err)
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}
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if clErr != nil {
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return nil, err
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}
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return buf.Bytes(), nil
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}
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type asset struct {
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bytes []byte
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info os.FileInfo
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}
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type bindataFileInfo struct {
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name string
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size int64
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mode os.FileMode
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modTime time.Time
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}
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func (fi bindataFileInfo) Name() string {
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return fi.name
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}
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func (fi bindataFileInfo) Size() int64 {
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return fi.size
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}
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func (fi bindataFileInfo) Mode() os.FileMode {
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return fi.mode
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}
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func (fi bindataFileInfo) ModTime() time.Time {
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return fi.modTime
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}
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func (fi bindataFileInfo) IsDir() bool {
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return false
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}
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func (fi bindataFileInfo) Sys() interface{} {
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return nil
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}
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var _favicon = []byte("\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xec\x94\x5f\x48\x53\x51\x1c\xc7\xbf\x77\xce\xeb\xf1\xff\x9d\x53\x37\xe7\xbf\x4d\xcd\x2c\x08\xa2\x87\xea\xd1\x82\x9e\xa2\x88\x5e\x7a\x8a\x82\x1e\xf2\x21\x7a\x28\x42\xc9\x7a\xb0\x08\x22\x4d\x08\xfa\x43\x25\x61\x05\x4b\xac\xb7\x7a\x92\x8a\x82\xa2\x34\x59\x5c\x4d\x5b\x39\x2d\xfb\xb3\x9c\xe0\x52\xb7\x5a\x6e\x73\xeb\xdc\xbb\xed\xb6\x5d\xc7\x89\x7a\xa8\xa0\xfb\x81\x7b\xef\x39\xbf\xef\x3d\xf7\xfe\xce\x79\xf8\x00\x1c\x74\x10\x04\xe9\x49\xd0\x94\x09\xd4\x03\xb0\x5a\x63\xf3\x1e\x02\x74\xd2\x5a\x03\xad\x09\x52\x1d\xb1\xba\x0c\x87\x1f\x70\xb1\xab\xff\xd0\x2a\x0c\x9d\xde\x0e\xf1\xe4\x66\xbc\xba\xb2\x0f\xe1\xc0\x3c\x5e\x77\xef\x87\xe7\xe9\x4d\xcc\x3a\x1f\x21\x1a\x8d\x22\x1a\x89\xc0\x7d\xbf\x0b\x03\xcd\xab\x31\xde\x73\x18\x6f\x6e\xb5\x61\xea\xf1\x0d\x84\xbf\xf9\x31\x76\xfd\x20\xbe\x4e\xb9\x20\xb6\x6f\xc5\xb3\xd6\xb5\x78\x7e\x62\x13\x7d\xae\x83\xa3\xad\x11\x73\xae\x7e\xbc\x38\xb3\x03\x23\x67\x77\x62\x61\xd6\x03\x67\x57\x13\x1c\xc7\x37\x62\xa2\xf7\x28\x22\xe1\x10\x7c\x93\x22\x42\x7e\x2f\x82\x73\xd3\x18\x68\x59\x03\x97\xbd\x05\x43\x1d\xdb\xa0\xa1\xa1\xf1\xaf\x51\x5b\x97\x3c\xab\x29\x20\xe6\xa4\x69\x71\x35\x21\x56\x1b\x25\x3e\xaf\xac\x22\x31\x12\x2f\x94\x59\x48\x79\x05\x45\x7e\xb9\x84\xde\x4a\x4d\xca\xfa\x0c\x43\x11\xbd\xe7\x1a\xa5\x71\x3e\xa5\x80\x14\x0a\x89\x2c\xfe\x19\x92\x17\x9f\xf3\x94\x2c\x92\x9d\x93\x9b\xf4\xf3\x0c\x7d\x66\x4a\xa7\x9c\xee\xb7\x37\xf9\xcb\x48\x9e\xb5\xd2\xab\x11\x49\x9e\xd5\x27\x37\x03\xc5\xb3\x8e\x63\x1b\xe0\x79\xd2\x8b\x4f\x0f\xaf\xca\x2e\x95\x1c\x2b\xf9\x75\x7e\x7c\x50\x76\xe0\xe8\xf9\x5d\xb2\x2f\xbd\xc3\x77\x11\x59\x0c\x61\xf2\x76\x3b\x66\xc4\x3e\x0c\x1e\x59\x8f\xc0\xf4\x84\xec\xd6\x0f\x7d\xe7\xe0\x7f\x3f\x22\x7b\x33\xf4\xe5\xb3\xec\x54\xc9\x9d\x8b\xc1\x00\x75\x73\x2b\x86\xa9\xcb\xdf\xdd\xe9\x94\x1d\xed\xb2\x37\x53\x4f\xdb\xe1\x7b\x2b\xe2\xe3\xbd\x4b\x78\x79\x71\x0f\x82\xbe\x19\x38\x2f\xef\xa5\xdf\xee\xc0\xe8\x85\xdd\x58\xf0\xba\xe1\x7e\xd0\x8d\xb1\x6b\x07\x64\x9f\x8b\xa7\xb6\xfc\xb9\xc3\xd3\xd0\xd0\xf8\x7b\xac\xb4\x31\xe3\x86\x15\x15\x8c\x54\xbf\x9c\xe7\x19\x39\x97\xc5\xb3\xf2\x65\x44\x32\x79\xbd\x31\x81\x2a\xae\xcb\xe3\x53\x49\x8d\x6b\x79\x35\xaa\xf5\xb6\x1a\x76\x0e\x43\xb5\x54\xb5\xe6\x24\x58\xd2\xa0\xa9\x8a\xd9\x3f\xa5\xd2\x9c\x2e\x2f\xb7\x28\x43\x8b\x90\x26\xcf\x34\x97\x29\xe3\x42\x4b\x9a\x9c\xe7\x75\x26\xc6\x5f\x69\xce\x1b\x0d\x4b\xca\xca\x41\x16\x4b\xfb\x2a\x29\x55\xe7\xea\xf3\x2a\xfa\x49\x2e\x18\x98\x79\x41\xa1\x6a\xbd\x72\x90\xb9\x34\xcd\xcb\x67\xf6\x4f\xb2\x99\xfb\xcb\xe2\x18\x31\x74\x19\x7a\x56\x0c\xe6\xe2\xff\x97\xef\x01\x00\x00\xff\xff\x3e\xd4\x17\xe7\x36\x0e\x00\x00")
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func faviconBytes() ([]byte, error) {
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return bindataRead(
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_favicon,
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"favicon/favicon.ico",
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)
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}
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func favicon() (*asset, error) {
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bytes, err := faviconBytes()
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if err != nil {
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return nil, err
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}
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info := bindataFileInfo{name: "favicon/favicon.ico", size: 3638, mode: os.FileMode(420), modTime: time.Unix(1460621502, 0)}
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a := &asset{bytes: bytes, info: info}
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return a, nil
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}
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// Asset loads and returns the asset for the given name.
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// It returns an error if the asset could not be found or
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// could not be loaded.
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func Asset(name string) ([]byte, error) {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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if f, ok := _bindata[cannonicalName]; ok {
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a, err := f()
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if err != nil {
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return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
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}
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return a.bytes, nil
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}
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return nil, fmt.Errorf("Asset %s not found", name)
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}
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// MustAsset is like Asset but panics when Asset would return an error.
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// It simplifies safe initialization of global variables.
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func MustAsset(name string) []byte {
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a, err := Asset(name)
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if err != nil {
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panic("asset: Asset(" + name + "): " + err.Error())
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}
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return a
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}
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// AssetInfo loads and returns the asset info for the given name.
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// It returns an error if the asset could not be found or
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// could not be loaded.
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func AssetInfo(name string) (os.FileInfo, error) {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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if f, ok := _bindata[cannonicalName]; ok {
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a, err := f()
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if err != nil {
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return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
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}
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return a.info, nil
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}
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return nil, fmt.Errorf("AssetInfo %s not found", name)
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}
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// AssetNames returns the names of the assets.
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func AssetNames() []string {
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names := make([]string, 0, len(_bindata))
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for name := range _bindata {
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names = append(names, name)
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}
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return names
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}
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// _bindata is a table, holding each asset generator, mapped to its name.
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var _bindata = map[string]func() (*asset, error){
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"favicon/favicon.ico": favicon,
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}
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// AssetDir returns the file names below a certain
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// directory embedded in the file by go-bindata.
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// For example if you run go-bindata on data/... and data contains the
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// following hierarchy:
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// data/
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// foo.txt
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// img/
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// a.png
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// b.png
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// then AssetDir("data") would return []string{"foo.txt", "img"}
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// AssetDir("data/img") would return []string{"a.png", "b.png"}
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// AssetDir("foo.txt") and AssetDir("notexist") would return an error
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// AssetDir("") will return []string{"data"}.
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func AssetDir(name string) ([]string, error) {
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node := _bintree
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if len(name) != 0 {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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pathList := strings.Split(cannonicalName, "/")
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for _, p := range pathList {
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node = node.Children[p]
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if node == nil {
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return nil, fmt.Errorf("Asset %s not found", name)
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}
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}
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}
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if node.Func != nil {
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return nil, fmt.Errorf("Asset %s not found", name)
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}
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rv := make([]string, 0, len(node.Children))
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for childName := range node.Children {
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rv = append(rv, childName)
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}
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return rv, nil
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}
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type bintree struct {
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Func func() (*asset, error)
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Children map[string]*bintree
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}
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var _bintree = &bintree{nil, map[string]*bintree{
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"favicon": &bintree{nil, map[string]*bintree{
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"favicon.ico": &bintree{favicon, map[string]*bintree{}},
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}},
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}}
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// RestoreAsset restores an asset under the given directory
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func RestoreAsset(dir, name string) error {
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data, err := Asset(name)
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if err != nil {
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return err
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}
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info, err := AssetInfo(name)
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if err != nil {
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return err
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}
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err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
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if err != nil {
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return err
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}
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err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
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if err != nil {
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return err
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}
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err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
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if err != nil {
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return err
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}
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return nil
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}
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// RestoreAssets restores an asset under the given directory recursively
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func RestoreAssets(dir, name string) error {
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children, err := AssetDir(name)
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// File
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if err != nil {
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return RestoreAsset(dir, name)
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}
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// Dir
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for _, child := range children {
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err = RestoreAssets(dir, filepath.Join(name, child))
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if err != nil {
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return err
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}
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}
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return nil
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}
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func _filePath(dir, name string) string {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
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}
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