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package resource_pool
import (
"time"
)
type Options struct {
// The maximum number of active resource handles per resource location. (A
// non-positive value indicates the number of active resource handles is
// unbounded).
MaxActiveHandles int32
// The maximum number of idle resource handles per resource location that
// are kept alive by the resource pool.
MaxIdleHandles uint32
// The maximum amount of time an idle resource handle can remain alive (if
// specified).
MaxIdleTime *time.Duration
// This limits the number of concurrent Open calls (there's no limit when
// OpenMaxConcurrency is non-positive).
OpenMaxConcurrency int
// This function creates a resource handle (e.g., a connection) for a
// resource location. The function must be thread-safe.
Open func(resourceLocation string) (
handle interface{},
err error)
// This function destroys a resource handle and performs the necessary
// cleanup to free up resources. The function must be thread-safe.
Close func(handle interface{}) error
// This specifies the now time function. When the function is non-nil, the
// resource pool will use the specified function instead of time.Now to
// generate the current time.
NowFunc func() time.Time
}
func (o Options) getCurrentTime() time.Time {
if o.NowFunc == nil {
return time.Now()
} else {
return o.NowFunc()
}
}
// A generic interface for managed resource pool. All resource pool
// implementations must be threadsafe.
type ResourcePool interface {
// This returns the number of active resource handles.
NumActive() int32
// This returns the highest number of actives handles for the entire
// lifetime of the pool. If the pool contains multiple sub-pools, the
// high water mark is the max of the sub-pools' high water marks.
ActiveHighWaterMark() int32
// This returns the number of alive idle handles. NOTE: This is only used
// for testing.
NumIdle() int
// This associates a resource location to the resource pool; afterwhich,
// the user can get resource handles for the resource location.
Register(resourceLocation string) error
// This dissociates a resource location from the resource pool; afterwhich,
// the user can no longer get resource handles for the resource location.
// If the given resource location corresponds to a sub-pool, the unregistered
// sub-pool will enter lame duck mode.
Unregister(resourceLocation string) error
// This returns the list of registered resource location entries.
ListRegistered() []string
// This gets an active resource handle from the resource pool. The
// handle will remain active until one of the following is called:
// 1. handle.Release()
// 2. handle.Discard()
// 3. pool.Release(handle)
// 4. pool.Discard(handle)
Get(key string) (ManagedHandle, error)
// This releases an active resource handle back to the resource pool.
Release(handle ManagedHandle) error
// This discards an active resource from the resource pool.
Discard(handle ManagedHandle) error
// Enter the resource pool into lame duck mode. The resource pool
// will no longer return resource handles, and all idle resource handles
// are closed immediately (including active resource handles that are
// released back to the pool afterward).
EnterLameDuckMode()
}