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							249 lines
						
					
					
						
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							249 lines
						
					
					
						
							6.9 KiB
						
					
					
				
								package erasure_coding
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								import (
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									"math/bits"
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									"github.com/seaweedfs/seaweedfs/weed/pb/master_pb"
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									"github.com/seaweedfs/seaweedfs/weed/storage/needle"
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								)
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								// data structure used in master
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								type EcVolumeInfo struct {
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									VolumeId    needle.VolumeId
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									Collection  string
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									ShardBits   ShardBits
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									DiskType    string
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									DiskId      uint32  // ID of the disk this EC volume is on
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									ExpireAtSec uint64  // ec volume destroy time, calculated from the ec volume was created
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									ShardSizes  []int64 // optimized: sizes for shards in order of set bits in ShardBits
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								}
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								func (ecInfo *EcVolumeInfo) AddShardId(id ShardId) {
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									oldBits := ecInfo.ShardBits
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									ecInfo.ShardBits = ecInfo.ShardBits.AddShardId(id)
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									// If shard was actually added, resize ShardSizes array
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									if oldBits != ecInfo.ShardBits {
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										ecInfo.resizeShardSizes(oldBits)
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									}
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								}
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								func (ecInfo *EcVolumeInfo) RemoveShardId(id ShardId) {
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									oldBits := ecInfo.ShardBits
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									ecInfo.ShardBits = ecInfo.ShardBits.RemoveShardId(id)
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									// If shard was actually removed, resize ShardSizes array
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									if oldBits != ecInfo.ShardBits {
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										ecInfo.resizeShardSizes(oldBits)
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									}
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								}
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								func (ecInfo *EcVolumeInfo) SetShardSize(id ShardId, size int64) {
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									ecInfo.ensureShardSizesInitialized()
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									if index, found := ecInfo.ShardBits.ShardIdToIndex(id); found && index < len(ecInfo.ShardSizes) {
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										ecInfo.ShardSizes[index] = size
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									}
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								}
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								func (ecInfo *EcVolumeInfo) GetShardSize(id ShardId) (int64, bool) {
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									if index, found := ecInfo.ShardBits.ShardIdToIndex(id); found && index < len(ecInfo.ShardSizes) {
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										return ecInfo.ShardSizes[index], true
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									}
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									return 0, false
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								}
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								func (ecInfo *EcVolumeInfo) GetTotalSize() int64 {
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									var total int64
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									for _, size := range ecInfo.ShardSizes {
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										total += size
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									}
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									return total
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								}
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								func (ecInfo *EcVolumeInfo) HasShardId(id ShardId) bool {
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									return ecInfo.ShardBits.HasShardId(id)
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								}
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								func (ecInfo *EcVolumeInfo) ShardIds() (ret []ShardId) {
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									return ecInfo.ShardBits.ShardIds()
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								}
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								func (ecInfo *EcVolumeInfo) ShardIdCount() (count int) {
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									return ecInfo.ShardBits.ShardIdCount()
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								}
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								func (ecInfo *EcVolumeInfo) Minus(other *EcVolumeInfo) *EcVolumeInfo {
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									ret := &EcVolumeInfo{
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										VolumeId:    ecInfo.VolumeId,
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										Collection:  ecInfo.Collection,
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										ShardBits:   ecInfo.ShardBits.Minus(other.ShardBits),
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										DiskType:    ecInfo.DiskType,
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										DiskId:      ecInfo.DiskId,
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										ExpireAtSec: ecInfo.ExpireAtSec,
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									}
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									// Initialize optimized ShardSizes for the result
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									ret.ensureShardSizesInitialized()
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									// Copy shard sizes for remaining shards
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									retIndex := 0
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									for shardId := ShardId(0); shardId < TotalShardsCount && retIndex < len(ret.ShardSizes); shardId++ {
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										if ret.ShardBits.HasShardId(shardId) {
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											if size, exists := ecInfo.GetShardSize(shardId); exists {
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												ret.ShardSizes[retIndex] = size
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											}
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											retIndex++
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										}
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									}
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									return ret
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								}
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								func (ecInfo *EcVolumeInfo) ToVolumeEcShardInformationMessage() (ret *master_pb.VolumeEcShardInformationMessage) {
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									t := &master_pb.VolumeEcShardInformationMessage{
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										Id:          uint32(ecInfo.VolumeId),
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										EcIndexBits: uint32(ecInfo.ShardBits),
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										Collection:  ecInfo.Collection,
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										DiskType:    ecInfo.DiskType,
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										ExpireAtSec: ecInfo.ExpireAtSec,
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										DiskId:      ecInfo.DiskId,
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									}
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									// Directly set the optimized ShardSizes
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									t.ShardSizes = make([]int64, len(ecInfo.ShardSizes))
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									copy(t.ShardSizes, ecInfo.ShardSizes)
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									return t
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								}
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								type ShardBits uint32 // use bits to indicate the shard id, use 32 bits just for possible future extension
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								func (b ShardBits) AddShardId(id ShardId) ShardBits {
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									return b | (1 << id)
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								}
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								func (b ShardBits) RemoveShardId(id ShardId) ShardBits {
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									return b &^ (1 << id)
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								}
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								func (b ShardBits) HasShardId(id ShardId) bool {
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									return b&(1<<id) > 0
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								}
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								func (b ShardBits) ShardIds() (ret []ShardId) {
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									for i := ShardId(0); i < TotalShardsCount; i++ {
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										if b.HasShardId(i) {
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											ret = append(ret, i)
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										}
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									}
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									return
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								}
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								func (b ShardBits) ToUint32Slice() (ret []uint32) {
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									for i := uint32(0); i < TotalShardsCount; i++ {
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										if b.HasShardId(ShardId(i)) {
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											ret = append(ret, i)
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										}
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									}
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									return
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								}
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								func (b ShardBits) ShardIdCount() (count int) {
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									for count = 0; b > 0; count++ {
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										b &= b - 1
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									}
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									return
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								}
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								func (b ShardBits) Minus(other ShardBits) ShardBits {
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									return b &^ other
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								}
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								func (b ShardBits) Plus(other ShardBits) ShardBits {
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									return b | other
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								}
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								func (b ShardBits) MinusParityShards() ShardBits {
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									for i := DataShardsCount; i < TotalShardsCount; i++ {
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										b = b.RemoveShardId(ShardId(i))
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									}
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									return b
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								}
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								// ShardIdToIndex converts a shard ID to its index position in the ShardSizes slice
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								// Returns the index and true if the shard is present, -1 and false if not present
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								func (b ShardBits) ShardIdToIndex(shardId ShardId) (index int, found bool) {
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									if !b.HasShardId(shardId) {
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										return -1, false
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									}
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									// Create a mask for bits before the shardId
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									mask := uint32((1 << shardId) - 1)
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									// Count set bits before the shardId using efficient bit manipulation
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									index = bits.OnesCount32(uint32(b) & mask)
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									return index, true
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								}
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								// EachSetIndex iterates over all set shard IDs and calls the provided function for each
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								// This is highly efficient using bit manipulation - only iterates over actual set bits
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								func (b ShardBits) EachSetIndex(fn func(shardId ShardId)) {
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									bitsValue := uint32(b)
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									for bitsValue != 0 {
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										// Find the position of the least significant set bit
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										shardId := ShardId(bits.TrailingZeros32(bitsValue))
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										fn(shardId)
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										// Clear the least significant set bit
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										bitsValue &= bitsValue - 1
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									}
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								}
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								// IndexToShardId converts an index position in ShardSizes slice to the corresponding shard ID
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								// Returns the shard ID and true if valid index, -1 and false if invalid index
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								func (b ShardBits) IndexToShardId(index int) (shardId ShardId, found bool) {
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									if index < 0 {
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										return 0, false
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									}
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									currentIndex := 0
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									for i := ShardId(0); i < TotalShardsCount; i++ {
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										if b.HasShardId(i) {
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											if currentIndex == index {
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												return i, true
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											}
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											currentIndex++
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										}
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									}
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									return 0, false // index out of range
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								}
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								// Helper methods for EcVolumeInfo to manage the optimized ShardSizes slice
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								func (ecInfo *EcVolumeInfo) ensureShardSizesInitialized() {
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									expectedLength := ecInfo.ShardBits.ShardIdCount()
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									if ecInfo.ShardSizes == nil {
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										ecInfo.ShardSizes = make([]int64, expectedLength)
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									} else if len(ecInfo.ShardSizes) != expectedLength {
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										// Resize and preserve existing data
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										ecInfo.resizeShardSizes(ecInfo.ShardBits)
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									}
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								}
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								func (ecInfo *EcVolumeInfo) resizeShardSizes(prevShardBits ShardBits) {
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									expectedLength := ecInfo.ShardBits.ShardIdCount()
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									newSizes := make([]int64, expectedLength)
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									// Copy existing sizes to new positions based on current ShardBits
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									if len(ecInfo.ShardSizes) > 0 {
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										newIndex := 0
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										for shardId := ShardId(0); shardId < TotalShardsCount && newIndex < expectedLength; shardId++ {
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											if ecInfo.ShardBits.HasShardId(shardId) {
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												// Try to find the size for this shard in the old array using previous ShardBits
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												if oldIndex, found := prevShardBits.ShardIdToIndex(shardId); found && oldIndex < len(ecInfo.ShardSizes) {
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													newSizes[newIndex] = ecInfo.ShardSizes[oldIndex]
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												}
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												newIndex++
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											}
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										}
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									}
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									ecInfo.ShardSizes = newSizes
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								}
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