Critical fixes for buffer allocations and loops that must support
custom EC ratios up to 32 shards:
Data Structures:
- store_ec.go:354: Buffer allocation for shard recovery (bufs array)
- topology_ec.go:14: EcShardLocations.Locations fixed array size
- command_ec_rebuild.go:268: EC shard map allocation
- command_ec_common.go:626: Shard-to-locations map allocation
Shard Discovery Loops:
- ec_task.go:378: Loop to find generated shard files
- ec_shard_management.go: All 8 loops that check/count EC shards
These changes are critical because:
1. Buffer allocations sized to 14 would cause index-out-of-bounds panics
when accessing shards 14-31
2. Fixed arrays sized to 14 would truncate shard location data
3. Loops limited to 0-13 would never discover/manage shards 14-31
Note: command_ec_encode.go:208 intentionally NOT changed - it creates
shard IDs to mount after encoding. In Phase 1 we always generate 14
shards, so this remains TotalShardsCount and will be made dynamic in
Phase 2 based on actual EC context.
Without these fixes, custom EC ratios > 14 total shards would cause:
- Runtime panics (array index out of bounds)
- Data loss (shards 14-31 never discovered/tracked)
- Incomplete shard management (missing shards not detected)