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Added missing data center preference and load distribution (URL shuffling)
to ensure consistent performance and behavior across all code paths.
Problem 1: PreferPublicUrl path missing DC preference and shuffling
Location: weed/wdclient/filer_client.go lines 184-192
The custom PreferPublicUrl implementation was simply iterating through
locations and building URLs without considering:
1. Data center proximity (latency optimization)
2. Load distribution across volume servers
Before:
for _, loc := range locations {
url := loc.PublicUrl
if url == "" { url = loc.Url }
fullUrls = append(fullUrls, "http://"+url+"/"+fileId)
}
return fullUrls, nil
After:
var sameDcUrls, otherDcUrls []string
dataCenter := fc.GetDataCenter()
for _, loc := range locations {
url := loc.PublicUrl
if url == "" { url = loc.Url }
httpUrl := "http://" + url + "/" + fileId
if dataCenter != "" && dataCenter == loc.DataCenter {
sameDcUrls = append(sameDcUrls, httpUrl)
} else {
otherDcUrls = append(otherDcUrls, httpUrl)
}
}
rand.Shuffle(len(sameDcUrls), ...)
rand.Shuffle(len(otherDcUrls), ...)
fullUrls = append(sameDcUrls, otherDcUrls...)
Problem 2: Cache miss path missing URL shuffling
Location: weed/wdclient/vidmap_client.go lines 95-108
The cache miss path (fallback lookup) was missing URL shuffling, while
the cache hit path (vm.LookupFileId) already shuffles URLs. This
inconsistency meant:
- Cache hit: URLs shuffled → load distributed
- Cache miss: URLs not shuffled → first server always hit
Before:
var sameDcUrls, otherDcUrls []string
// ... build URLs ...
fullUrls = append(sameDcUrls, otherDcUrls...)
return fullUrls, nil
After:
var sameDcUrls, otherDcUrls []string
// ... build URLs ...
rand.Shuffle(len(sameDcUrls), ...)
rand.Shuffle(len(otherDcUrls), ...)
fullUrls = append(sameDcUrls, otherDcUrls...)
return fullUrls, nil
Benefits:
✓ Reduced latency by preferring same-DC volume servers
✓ Even load distribution across all volume servers
✓ Consistent behavior between cache hit/miss paths
✓ Consistent behavior between PreferUrl and PreferPublicUrl
✓ Matches behavior of existing vidMap.LookupFileId implementation
Impact on performance:
- Lower read latency (same-DC preference)
- Better volume server utilization (load spreading)
- No single volume server becomes a hotspot
Note: Added math/rand import to vidmap_client.go for shuffle support.
pull/7518/head
2 changed files with 19 additions and 2 deletions
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