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Improve EC shards rebalancing logic across nodes (#6297)

* Improve EC shards rebalancing logic across nodes.

- Favor target nodes with less preexisting shards, to ensure a fair distribution.
- Randomize selection when multiple possible target nodes are available.
- Add logic to account for replication settings when selecting target nodes (currently disabled).

* Fix minor test typo.

* Clarify internal error messages for `pickEcNodeToBalanceShardsInto()`.
pull/6299/head
Lisandro Pin 4 weeks ago
committed by GitHub
parent
commit
559a1fd0f4
No known key found for this signature in database GPG Key ID: B5690EEEBB952194
  1. 80
      weed/shell/command_ec_common.go
  2. 112
      weed/shell/command_ec_common_test.go

80
weed/shell/command_ec_common.go

@ -2,6 +2,7 @@ package shell
import (
"context"
"errors"
"fmt"
"math/rand/v2"
@ -481,6 +482,7 @@ func countShardsByRack(vid needle.VolumeId, locations []*EcNode) map[string]int
})
}
// TODO: Maybe remove averages constraints? We don't need those anymore now that we're properly balancing shards.
func doBalanceEcShardsAcrossRacks(commandEnv *CommandEnv, collection string, vid needle.VolumeId, locations []*EcNode, racks map[RackId]*EcRack, applyBalancing bool) error {
// calculate average number of shards an ec rack should have for one volume
averageShardsPerEcRack := ceilDivide(erasure_coding.TotalShardsCount, len(racks))
@ -527,6 +529,7 @@ func doBalanceEcShardsAcrossRacks(commandEnv *CommandEnv, collection string, vid
return nil
}
// TOOD: Return an error with details upon failure to resolve a destination rack.
func pickRackToBalanceShardsInto(rackToEcNodes map[RackId]*EcRack, rackToShardCount map[string]int, replicaPlacement *super_block.ReplicaPlacement, averageShardsPerEcRack int) RackId {
targets := []RackId{}
targetShards := -1
@ -575,10 +578,7 @@ func balanceEcShardsWithinRacks(commandEnv *CommandEnv, allEcNodes []*EcNode, ra
for vid, locations := range vidLocations {
// see the volume's shards are in how many racks, and how many in each rack
rackToShardCount := groupByCount(locations, func(ecNode *EcNode) (id string, count int) {
shardBits := findEcVolumeShards(ecNode, vid)
return string(ecNode.rack), shardBits.ShardIdCount()
})
rackToShardCount := countShardsByRack(vid, locations)
rackEcNodesWithVid := groupBy(locations, func(ecNode *EcNode) string {
return string(ecNode.rack)
})
@ -711,37 +711,75 @@ func doBalanceEcRack(commandEnv *CommandEnv, ecRack *EcRack, applyBalancing bool
return nil
}
func pickOneEcNodeAndMoveOneShard(commandEnv *CommandEnv, averageShardsPerEcNode int, existingLocation *EcNode, collection string, vid needle.VolumeId, shardId erasure_coding.ShardId, possibleDestinationEcNodes []*EcNode, applyBalancing bool) error {
func pickEcNodeToBalanceShardsInto(vid needle.VolumeId, existingLocation *EcNode, possibleDestinations []*EcNode, replicaPlacement *super_block.ReplicaPlacement, averageShardsPerEcNode int) (*EcNode, error) {
if existingLocation == nil {
return nil, fmt.Errorf("INTERNAL: missing source nodes")
}
if len(possibleDestinations) == 0 {
return nil, fmt.Errorf("INTERNAL: missing destination nodes")
}
sortEcNodesByFreeslotsDescending(possibleDestinationEcNodes)
skipReason := ""
for _, destEcNode := range possibleDestinationEcNodes {
nodeShards := map[*EcNode]int{}
for _, node := range possibleDestinations {
nodeShards[node] = findEcVolumeShards(node, vid).ShardIdCount()
}
if destEcNode.info.Id == existingLocation.info.Id {
continue
targets := []*EcNode{}
targetShards := -1
for _, shards := range nodeShards {
if shards > targetShards {
targetShards = shards
}
}
if destEcNode.freeEcSlot <= 0 {
skipReason += fmt.Sprintf(" Skipping %s because it has no free slots\n", destEcNode.info.Id)
details := ""
for _, node := range possibleDestinations {
if node.info.Id == existingLocation.info.Id {
continue
}
if findEcVolumeShards(destEcNode, vid).ShardIdCount() >= averageShardsPerEcNode {
skipReason += fmt.Sprintf(" Skipping %s because it %d >= avernageShards (%d)\n",
destEcNode.info.Id, findEcVolumeShards(destEcNode, vid).ShardIdCount(), averageShardsPerEcNode)
if node.freeEcSlot <= 0 {
details += fmt.Sprintf(" Skipped %s because it has no free slots\n", node.info.Id)
continue
}
fmt.Printf("%s moves ec shard %d.%d to %s\n", existingLocation.info.Id, vid, shardId, destEcNode.info.Id)
shards := nodeShards[node]
if replicaPlacement != nil && shards >= replicaPlacement.SameRackCount {
details += fmt.Sprintf(" Skipped %s because shards %d >= replica placement limit for the rack (%d)\n", node.info.Id, shards, replicaPlacement.SameRackCount)
continue
}
if shards >= averageShardsPerEcNode {
details += fmt.Sprintf(" Skipped %s because shards %d >= averageShards (%d)\n",
node.info.Id, shards, averageShardsPerEcNode)
continue
}
err := moveMountedShardToEcNode(commandEnv, existingLocation, collection, vid, shardId, destEcNode, applyBalancing)
if err != nil {
return err
if shards < targetShards {
// Favor nodes with less shards, to ensure an uniform distribution.
targets = nil
targetShards = shards
}
if shards == targetShards {
targets = append(targets, node)
}
}
if len(targets) == 0 {
return nil, errors.New(details)
}
return targets[rand.IntN(len(targets))], nil
}
// TODO: Maybe remove averages constraints? We don't need those anymore now that we're properly balancing shards.
func pickOneEcNodeAndMoveOneShard(commandEnv *CommandEnv, averageShardsPerEcNode int, existingLocation *EcNode, collection string, vid needle.VolumeId, shardId erasure_coding.ShardId, possibleDestinationEcNodes []*EcNode, applyBalancing bool) error {
// TODO: consider volume replica info when balancing nodes
destNode, err := pickEcNodeToBalanceShardsInto(vid, existingLocation, possibleDestinationEcNodes, nil, averageShardsPerEcNode)
if err != nil {
fmt.Printf("WARNING: Could not find suitable taget node for %d.%d:\n%s", vid, shardId, err.Error())
return nil
}
fmt.Printf("WARNING: Could not find suitable taget node for %d.%d:\n%s", vid, shardId, skipReason)
return nil
fmt.Printf("%s moves ec shard %d.%d to %s\n", existingLocation.info.Id, vid, shardId, destNode.info.Id)
return moveMountedShardToEcNode(commandEnv, existingLocation, collection, vid, shardId, destNode, applyBalancing)
}
func pickNEcShardsToMoveFrom(ecNodes []*EcNode, vid needle.VolumeId, n int) map[erasure_coding.ShardId]*EcNode {

112
weed/shell/command_ec_common_test.go

@ -2,6 +2,7 @@ package shell
import (
"fmt"
"strings"
"testing"
"github.com/seaweedfs/seaweedfs/weed/pb/master_pb"
@ -16,6 +17,22 @@ var (
topologyEc = parseOutput(topoDataEc)
)
func errorCheck(got error, want string) error {
if got == nil && want == "" {
return nil
}
if got != nil && want == "" {
return fmt.Errorf("expected no error, got %q", got.Error())
}
if got == nil && want != "" {
return fmt.Errorf("got no error, expected %q", want)
}
if !strings.Contains(got.Error(), want) {
return fmt.Errorf("expected error %q, got %q", want, got.Error())
}
return nil
}
func TestEcDistribution(t *testing.T) {
// find out all volume servers with one slot left.
@ -59,20 +76,10 @@ func TestVolumeIdToReplicaPlacement(t *testing.T) {
ecNodes, _ := collectEcVolumeServersByDc(tc.topology, "")
got, gotErr := volumeIdToReplicaPlacement(vid, ecNodes)
if tc.wantErr == "" && gotErr != nil {
t.Errorf("expected no error for volume %q, got %q", tc.vid, gotErr.Error())
if err := errorCheck(gotErr, tc.wantErr); err != nil {
t.Errorf("volume %q: %s", tc.vid, err.Error())
continue
}
if tc.wantErr != "" {
if gotErr == nil {
t.Errorf("got no error for volume %q, expected %q", tc.vid, tc.wantErr)
continue
}
if gotErr.Error() != tc.wantErr {
t.Errorf("expected error %q for volume %q, got %q", tc.wantErr, tc.vid, gotErr.Error())
continue
}
}
if got == nil {
if tc.want != "" {
@ -131,3 +138,84 @@ func TestPickRackToBalanceShardsInto(t *testing.T) {
}
}
}
func TestPickEcNodeToBalanceShardsInto(t *testing.T) {
testCases := []struct {
topology *master_pb.TopologyInfo
nodeId string
vid string
wantOneOf []string
wantErr string
}{
{topologyEc, "", "", nil, "INTERNAL: missing source nodes"},
{topologyEc, "idontexist", "12737", nil, "INTERNAL: missing source nodes"},
// Non-EC nodes. We don't care about these, but the function should return all available target nodes as a safeguard.
{
topologyEc, "172.19.0.10:8702", "6225", []string{
"172.19.0.13:8701", "172.19.0.14:8711", "172.19.0.16:8704", "172.19.0.17:8703",
"172.19.0.19:8700", "172.19.0.20:8706", "172.19.0.21:8710", "172.19.0.3:8708",
"172.19.0.4:8707", "172.19.0.5:8705", "172.19.0.6:8713", "172.19.0.8:8709",
"172.19.0.9:8712"},
"",
},
{
topologyEc, "172.19.0.8:8709", "6226", []string{
"172.19.0.10:8702", "172.19.0.13:8701", "172.19.0.14:8711", "172.19.0.16:8704",
"172.19.0.17:8703", "172.19.0.19:8700", "172.19.0.20:8706", "172.19.0.21:8710",
"172.19.0.3:8708", "172.19.0.4:8707", "172.19.0.5:8705", "172.19.0.6:8713",
"172.19.0.9:8712"},
"",
},
// EC volumes.
{topologyEc, "172.19.0.10:8702", "14322", []string{
"172.19.0.14:8711", "172.19.0.5:8705", "172.19.0.6:8713"},
""},
{topologyEc, "172.19.0.13:8701", "10457", []string{
"172.19.0.10:8702", "172.19.0.6:8713"},
""},
{topologyEc, "172.19.0.17:8703", "12737", []string{
"172.19.0.13:8701"},
""},
{topologyEc, "172.19.0.20:8706", "14322", []string{
"172.19.0.14:8711", "172.19.0.5:8705", "172.19.0.6:8713"},
""},
}
for _, tc := range testCases {
vid, _ := needle.NewVolumeId(tc.vid)
allEcNodes, _ := collectEcVolumeServersByDc(tc.topology, "")
// Resolve target node by name
var ecNode *EcNode
for _, n := range allEcNodes {
if n.info.Id == tc.nodeId {
ecNode = n
break
}
}
averageShardsPerEcNode := 5
got, gotErr := pickEcNodeToBalanceShardsInto(vid, ecNode, allEcNodes, nil, averageShardsPerEcNode)
if err := errorCheck(gotErr, tc.wantErr); err != nil {
t.Errorf("node %q, volume %q: %s", tc.nodeId, tc.vid, err.Error())
continue
}
if got == nil {
if len(tc.wantOneOf) == 0 {
continue
}
t.Errorf("node %q, volume %q: got no node, want %q", tc.nodeId, tc.vid, tc.wantOneOf)
continue
}
found := false
for _, want := range tc.wantOneOf {
if got := got.info.Id; got == want {
found = true
break
}
}
if !(found) {
t.Errorf("expected one of %v for volume %q, got %q", tc.wantOneOf, tc.vid, got.info.Id)
}
}
}
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