@ -42,9 +42,6 @@ func getSlotPool(size int) (*sync.Pool, bool) {
func Allocate(size int) []byte {
if pool, found := getSlotPool(size); found {
slab := *pool.Get().(*[]byte)
for i, _ := range slab {
slab[i] = 0
}
return slab[:size]
return make([]byte, size)