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package util
import ( "sync" )
// A mostly for read map, which can thread-safely
// initialize the map entries.
type ConcurrentReadMap struct { sync.RWMutex
items map[string]interface{} }
func NewConcurrentReadMap() *ConcurrentReadMap { return &ConcurrentReadMap{items: make(map[string]interface{})} }
func (m *ConcurrentReadMap) initMapEntry(key string, newEntry func() interface{}) (value interface{}) { m.Lock() defer m.Unlock() if value, ok := m.items[key]; ok { return value } value = newEntry() m.items[key] = value return value }
func (m *ConcurrentReadMap) Get(key string, newEntry func() interface{}) interface{} { m.RLock() if value, ok := m.items[key]; ok { m.RUnlock() return value } m.RUnlock() return m.initMapEntry(key, newEntry) }
func (m *ConcurrentReadMap) Find(key string) (interface{}, bool) { m.RLock() value, ok := m.items[key] m.RUnlock() return value, ok }
func (m *ConcurrentReadMap) Items() (itemsCopy []interface{}) { m.RLock() for _, i := range m.items { itemsCopy = append(itemsCopy, i) } m.RUnlock() return itemsCopy }
func (m *ConcurrentReadMap) Delete(key string) { m.Lock() delete(m.items, key) m.Unlock() }
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