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package skiplist
import ( "bytes" "fmt" "math/bits" "math/rand" "time" )
const ( // maxLevel denotes the maximum height of the skiplist. This height will keep the skiplist
// efficient for up to 34m entries. If there is a need for much more, please adjust this constant accordingly.
maxLevel = 25 )
type SkipList struct { startLevels [maxLevel]*SkipListElementReference endLevels [maxLevel]*SkipListElementReference maxNewLevel int maxLevel int elementCount int }
// NewSeedEps returns a new empty, initialized Skiplist.
// Given a seed, a deterministic height/list behaviour can be achieved.
// Eps is used to compare keys given by the ExtractKey() function on equality.
func NewSeed(seed int64) *SkipList {
// Initialize random number generator.
rand.Seed(seed) //fmt.Printf("SkipList seed: %v\n", seed)
list := &SkipList{ maxNewLevel: maxLevel, maxLevel: 0, elementCount: 0, }
return list }
// New returns a new empty, initialized Skiplist.
func New() *SkipList { return NewSeed(time.Now().UTC().UnixNano()) }
// IsEmpty checks, if the skiplist is empty.
func (t *SkipList) IsEmpty() bool { return t.startLevels[0] == nil }
func (t *SkipList) generateLevel(maxLevel int) int { level := maxLevel - 1 // First we apply some mask which makes sure that we don't get a level
// above our desired level. Then we find the first set bit.
var x = rand.Uint64() & ((1 << uint(maxLevel-1)) - 1) zeroes := bits.TrailingZeros64(x) if zeroes <= maxLevel { level = zeroes }
return level }
func (t *SkipList) findEntryIndex(key []byte, level int) int { // Find good entry point so we don't accidentally skip half the list.
for i := t.maxLevel; i >= 0; i-- { if t.startLevels[i] != nil && bytes.Compare(t.startLevels[i].Key, key) < 0 || i <= level { return i } } return 0 }
func (t *SkipList) findExtended(key []byte, findGreaterOrEqual bool) (foundElem *SkipListElement, ok bool) {
foundElem = nil ok = false
if t.IsEmpty() { return }
index := t.findEntryIndex(key, 0) var currentNode *SkipListElement
currentNode = t.startLevels[index].Load()
// In case, that our first element is already greater-or-equal!
if findGreaterOrEqual && compareElement(currentNode, key) > 0 { foundElem = currentNode ok = true return }
for { if compareElement(currentNode, key) == 0 { foundElem = currentNode ok = true return }
// Which direction are we continuing next time?
if currentNode.Next[index] != nil && bytes.Compare(currentNode.Next[index].Key, key) <= 0 { // Go right
currentNode = currentNode.Next[index].Load() } else { if index > 0 {
// Early exit
if currentNode.Next[0] != nil && bytes.Compare(currentNode.Next[0].Key, key) == 0 { currentNodeNext := currentNode.Next[0].Load() foundElem = currentNodeNext ok = true return } // Go down
index-- } else { // Element is not found and we reached the bottom.
if findGreaterOrEqual { foundElem = currentNode.Next[index].Load() ok = foundElem != nil }
return } } } }
// Find tries to find an element in the skiplist based on the key from the given ListElement.
// elem can be used, if ok is true.
// Find runs in approx. O(log(n))
func (t *SkipList) Find(key []byte) (elem *SkipListElement, ok bool) {
if t == nil || key == nil { return }
elem, ok = t.findExtended(key, false) return }
// FindGreaterOrEqual finds the first element, that is greater or equal to the given ListElement e.
// The comparison is done on the keys (So on ExtractKey()).
// FindGreaterOrEqual runs in approx. O(log(n))
func (t *SkipList) FindGreaterOrEqual(key []byte) (elem *SkipListElement, ok bool) {
if t == nil || key == nil { return }
elem, ok = t.findExtended(key, true) return }
// Delete removes an element equal to e from the skiplist, if there is one.
// If there are multiple entries with the same value, Delete will remove one of them
// (Which one will change based on the actual skiplist layout)
// Delete runs in approx. O(log(n))
func (t *SkipList) Delete(key []byte) {
if t == nil || t.IsEmpty() || key == nil { return }
index := t.findEntryIndex(key, t.maxLevel)
var currentNode *SkipListElement var nextNode *SkipListElement
for {
if currentNode == nil { nextNode = t.startLevels[index].Load() } else { nextNode = currentNode.Next[index].Load() }
// Found and remove!
if nextNode != nil && compareElement(nextNode, key) == 0 {
if currentNode != nil { currentNode.Next[index] = nextNode.Next[index] currentNode.Save() }
if index == 0 { if nextNode.Next[index] != nil { nextNextNode := nextNode.Next[index].Load() nextNextNode.Prev = currentNode.Reference() nextNextNode.Save() } t.elementCount-- nextNode.DeleteSelf() }
// Link from start needs readjustments.
startNextKey := t.startLevels[index].Key if compareElement(nextNode, startNextKey) == 0 { t.startLevels[index] = nextNode.Next[index] // This was our currently highest node!
if t.startLevels[index] == nil { t.maxLevel = index - 1 } }
// Link from end needs readjustments.
if nextNode.Next[index] == nil { t.endLevels[index] = currentNode.Reference() } nextNode.Next[index] = nil }
if nextNode != nil && compareElement(nextNode, key) < 0 { // Go right
currentNode = nextNode } else { // Go down
index-- if index < 0 { break } } }
}
// Insert inserts the given ListElement into the skiplist.
// Insert runs in approx. O(log(n))
func (t *SkipList) Insert(key []byte) {
if t == nil || key == nil { return }
level := t.generateLevel(t.maxNewLevel)
// Only grow the height of the skiplist by one at a time!
if level > t.maxLevel { level = t.maxLevel + 1 t.maxLevel = level }
elem := &SkipListElement{ Id: rand.Int63(), Next: make([]*SkipListElementReference, t.maxNewLevel, t.maxNewLevel), Level: int32(level), Values: [][]byte{key}, }
t.elementCount++
newFirst := true newLast := true if !t.IsEmpty() { newFirst = compareElement(elem, t.startLevels[0].Key) < 0 newLast = compareElement(elem, t.endLevels[0].Key) > 0 }
normallyInserted := false if !newFirst && !newLast {
normallyInserted = true
index := t.findEntryIndex(key, level)
var currentNode *SkipListElement var nextNodeRef *SkipListElementReference
for {
if currentNode == nil { nextNodeRef = t.startLevels[index] } else { nextNodeRef = currentNode.Next[index] }
var nextNode *SkipListElement
// Connect node to next
if index <= level && (nextNodeRef == nil || bytes.Compare(nextNodeRef.Key, key) > 0) { elem.Next[index] = nextNodeRef if currentNode != nil { currentNode.Next[index] = elem.Reference() currentNode.Save() } if index == 0 { elem.Prev = currentNode.Reference() if nextNodeRef != nil { nextNode = nextNodeRef.Load() nextNode.Prev = elem.Reference() nextNode.Save() } } }
if nextNodeRef != nil && bytes.Compare(nextNodeRef.Key, key) <= 0 { // Go right
if nextNode == nil { // reuse nextNode when index == 0
nextNode = nextNodeRef.Load() } currentNode = nextNode } else { // Go down
index-- if index < 0 { break } } } }
// Where we have a left-most position that needs to be referenced!
for i := level; i >= 0; i-- {
didSomething := false
if newFirst || normallyInserted {
if t.startLevels[i] == nil || bytes.Compare(t.startLevels[i].Key, key) > 0 { if i == 0 && t.startLevels[i] != nil { startLevelElement := t.startLevels[i].Load() startLevelElement.Prev = elem.Reference() startLevelElement.Save() } elem.Next[i] = t.startLevels[i] t.startLevels[i] = elem.Reference() }
// link the endLevels to this element!
if elem.Next[i] == nil { t.endLevels[i] = elem.Reference() }
didSomething = true }
if newLast { // Places the element after the very last element on this level!
// This is very important, so we are not linking the very first element (newFirst AND newLast) to itself!
if !newFirst { if t.endLevels[i] != nil { endLevelElement := t.endLevels[i].Load() endLevelElement.Next[i] = elem.Reference() endLevelElement.Save() } if i == 0 { elem.Prev = t.endLevels[i] } t.endLevels[i] = elem.Reference() }
// Link the startLevels to this element!
if t.startLevels[i] == nil || bytes.Compare(t.startLevels[i].Key, key) > 0 { t.startLevels[i] = elem.Reference() }
didSomething = true }
if !didSomething { break } }
elem.Save()
}
// GetValue extracts the ListElement value from a skiplist node.
func (e *SkipListElement) GetValue() []byte { return e.Values[0] }
// GetSmallestNode returns the very first/smallest node in the skiplist.
// GetSmallestNode runs in O(1)
func (t *SkipList) GetSmallestNode() *SkipListElement { return t.startLevels[0].Load() }
// GetLargestNode returns the very last/largest node in the skiplist.
// GetLargestNode runs in O(1)
func (t *SkipList) GetLargestNode() *SkipListElement { return t.endLevels[0].Load() }
// Next returns the next element based on the given node.
// Next will loop around to the first node, if you call it on the last!
func (t *SkipList) Next(e *SkipListElement) *SkipListElement { if e.Next[0] == nil { return t.startLevels[0].Load() } return e.Next[0].Load() }
// Prev returns the previous element based on the given node.
// Prev will loop around to the last node, if you call it on the first!
func (t *SkipList) Prev(e *SkipListElement) *SkipListElement { if e.Prev == nil { return t.endLevels[0].Load() } return e.Prev.Load() }
// GetNodeCount returns the number of nodes currently in the skiplist.
func (t *SkipList) GetNodeCount() int { return t.elementCount }
// String returns a string format of the skiplist. Useful to get a graphical overview and/or debugging.
func (t *SkipList) println() {
print("start --> ") for i, l := range t.startLevels { if l == nil { break } if i > 0 { print(" -> ") } next := "---" if l != nil { next = string(l.Key) } print(fmt.Sprintf("[%v]", next)) } println()
nodeRef := t.startLevels[0] for nodeRef != nil { print(fmt.Sprintf("%v: ", string(nodeRef.Key))) node := nodeRef.Load() for i := 0; i <= int(node.Level); i++ {
l := node.Next[i]
next := "---" if l != nil { next = string(l.Key) }
if i == 0 { prev := "---"
if node.Prev != nil { prev = string(node.Prev.Key) } print(fmt.Sprintf("[%v|%v]", prev, next)) } else { print(fmt.Sprintf("[%v]", next)) } if i < int(node.Level) { print(" -> ") }
} println() nodeRef = node.Next[0] }
print("end --> ") for i, l := range t.endLevels { if l == nil { break } if i > 0 { print(" -> ") } next := "---" if l != nil { next = string(l.Key) } print(fmt.Sprintf("[%v]", next)) } println() }
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