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package mem
import ( "sync" )
var pools []*sync.Pool
const ( min_size = 1024 )
func bitCount(size int) (count int) { for ; size > min_size; count++ { size = (size + 1) >> 1 } return }
func init() { // 1KB ~ 256MB
pools = make([]*sync.Pool, bitCount(1024*1024*256)) for i := 0; i < len(pools); i++ { slotSize := 1024 << i pools[i] = &sync.Pool{ New: func() interface{} { buffer := make([]byte, slotSize) return &buffer }, } } }
func getSlotPool(size int) (*sync.Pool, bool) { index := bitCount(size) if index >= len(pools) { return nil, false } return pools[index], true }
func Allocate(size int) []byte { if pool, found := getSlotPool(size); found { slab := *pool.Get().(*[]byte) return slab[:size] } return make([]byte, size) }
func Free(buf []byte) { if pool, found := getSlotPool(cap(buf)); found { pool.Put(&buf) } }
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