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#include "node.hpp"
#include <mutex>
#include <vector>
#include <cstddef>
#include <cstdlib>
struct stack_t
{
stack_t *next;
};
struct StackPair
{
stack_t &stack;
bool &should_gc;
};
thread_local static stack_t *g_stack = NULL;
thread_local bool g_should_gc = false;
thread_local bool g_initialized = false;
static std::mutex g_mutex;
static std::<stack_t*,bool*> g_all_stacks;
node_t*
node_alloc()
{
if(g_stack == NULL)
return (node_t*)calloc(1,sizeof(node_t));
node_t *node;
node = (node_t*)g_stack;
g_stack = g_stack->next;
return node;
}
void
node_free(node_t *node_)
{
stack_t *stack;
stack = (stack_t*)node_;
stack->next = g_stack;
g_stack = stack;
}