#include "lock.h" #include "lfmp.h" typedef struct node_s node_t; struct node_s { node_t *name_next; node_t *id_next; uint64_t nodeid; char *name; node_t *parent; uint64_t nlookup; uint32_t refctr; uint32_t open_count; uint64_t hidden_fh; int32_t treelock; lock_t *locks; uint32_t stat_crc32b; uint8_t is_stat_cache_valid:1; }; node_t *node_alloc(); void node_free(node_t*); int node_gc1(); void node_gc(); lfmp_t *node_lfmp();